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Agenda
This training aims to impart knowledge, provide analytical tools (based on cost models) and case studies for divisional heads and senior managers of telecommunication and broadcasting service providers as well as national regulatory authorities (NRAs) in better strategic planning for a converged quad play environment. The specialized trainers are: Mr. David Rogerson and Mr. Harm Aben.
Opening Session: - Arrival of the Guests of Honour- Singing of the Anthems- Welcoming remarks by Ms Hilma Hitula, Acting CEO, Communications Regulatory Authority of Namibia (CRAN) - Opening of the Workshop by the Hon. Deputy Minister of ICT- Remarks by Ms Anne Rita Ssemboga, Programme Officer, ITU Africa Office- Group photo
Session 1: CONVERGENCE IN PRACTICE: TRENDS, ISSUES AND CHALLENGES
Objective: To provide an overview of the existing scenario and trends in the telecommunication and broadcasting industry in an online converged environment, the underlying technology, business and regulatory issues.
Session 2: PRICE REGULATION AND COSTING STANDARDS
Objective: To examine the circumstances under which NRAs seek to determine prices for services in telecommunications/ICT markets and the basis on which they do so. To provide a high level overview of the various approaches that may be applied to costing for telecommunications/ICTs services pricing including FDC, LRIC, LRAIC, Marginal costs, etc. At the end of the session participants will have a clear idea of the different situations in which the various cost standards might be best applied.
Session 3A: PRACTICAL EXEERCISE ON QUAD-PLAY COSTING USING THE NEXT-GENERATION ACCESS NETWORK TRAINING COST MODEL
Objective: A hypothetical but realistic scenario in which an over-the-top service provider seeks access to an incumbent's broadband access network. To assist the negotiations participants have to work with the ITU's NGA Training Cost Model. In this first part the scenario is explained and the cost model is introduced.
Session 3B: PRACTICAL EXERCISE ON QUAD-PLAY COSTING USING THE NEXT-GENERATION ACCESS NETWORK TRAINING COST MODEL
Objective: A hypothetical but realistic scenario in which an over-the-top service provider seeks access to an incumbent's broadband access network. To assist the negotiations participants have to work with the ITU's NGA Training Cost Model. In this second part participants split into teams in which they manipulate the cost model and prepare their negotiating positions.
Tuesday 7th October (Day-2)
Session 3C: PRACTICAL EXERCISE ON QUAD-PLAY COSTING USING THE NEXT GENERATION ACCESS NETWORK TRAININGCOST MODEL
Objective: A hypothetical but realistic scenario in which an over-the-top service provider seeks access to an incumbent's broadband access network. To assist the negotiations participants have to work with the ITU's NGA Training Cost Model. In this third and final part the negotiations are conducted and decisions reached; learning points are then discussed in plenary session.
Session 4: NGA AND NGN INTERCONNECTION TRENDS
Objective: To examine the extent to which regulation of Next generation Networks, including Next Generation Access, is necessary and sufficient to achieve national broadband policy goals. To illustrate the main current and emerging issues involved in establishing interconnection charges for NGN through a review of international experience and practice.
Session 5A: PRACTICAL EXERCISE ON QUAD-PLAY NEGOTIATION
Objective: A hypothetical but realistic scenario in which an over-the-top service provider seeks to negotiate a quad-play offer with non-dominant fixed and mobile operators. In this first part the parties prepare their offers based on defined commercial objectives and business modelling.
Session 5B: PRACTICAL EXERCISE ON QUAD-PLAY NEGOTIATION
Objective: A hypothetical but realistic scenario in which an over-the-top service provider seeks to negotiate a quad-play offer with non-dominant fixed and mobile operators. In this second part the negotiations are conducted and presentations made to the industry regulator seeking regulatory approval and/or mediation.
Session 6: TRENDS IN NGA AND NGN REGULATION
Objective: To examine the extent to which regulation of Next Generation Networks, including Next Generation Access, is necessary and sufficient to achieve national broadband policy goals. To illustrate the main current and emerging issues involved in establishing interconnection charges for NGN through a review of international experience and practice.
Session 7A: PRACTICAL EXERCISE ON QUAD-PLAY COSTING USING THE NEXT GENERATION CORE NETWORK TRAINING COST MODEL
Objective: A hypothetical but realistic scenario in which service providers seek to acquire regulatory approval for a quad-play offer by demonstrating that it is not anti-competitive because it covers all relevant network costs. In this first part the scenario is explained and the ITU NGN training cost model is introduced.
Session 7B: PRACTICAL EXERCISE ON QUAD-PLAY COSTING USING THE NEXT GENERATION CORE NETWORK TRAINING COST MODEL
Objective: A hypothetical but realistic scenario in which service providers seek to acquire regulatory approval for a quad-play offer by demonstrating that it is not anti-competitive because it covers all relevant network costs. In this second part the participants split into teams in which they manipulate the cost model and prepare their negotiating positions.
Session 7C: PRACTICAL EXERCISE ON QUAD-PLAY COSTING USING THE NEXT GENERATION CORE NETWORK TRAINING COST MODEL
Objective: A hypothetical but realistic scenario in which service providers seek to acquire regulatory approval for a quad-play offer by demonstrating that it is not anti-competitive because it covers all relevant network costs. In this third part participants make their presentations to the regulator, after which lessons are learned in plenary session.
Session 8: WEIGHTED AVERAGE COST OF CAPITAL – THEORY AND PRACTICE
Objective: To explain the theory behind the various elements those from the Weighted Average Cost of Capital (WACC) and detail the methodologies for estimating them in practice.
Session 9A: PRACTICAL EXERCISE ON QUAD-PLAY COSTING USING THE MOBILE NETWORK TRAINING COST MODEL
Objective: A hypothetical but realistic scenario in which a mobile network operator seeks regulatory approval for a quad-play offer by demonstrating that it is not anti-competitive because it covers all relevant network costs. In this first part the scenario is explained and the ITU mobile training cost model is introduced.
Session 9B: PRACTICAL EXERCISE ON QUAD-PLAY COSTING USING THE MOBILE NETWORK TRAINING COST MODEL
Objective: A hypothetical but realistic scenario in which a mobile network operator seeks regulatory approval for a quad-play offer by demonstrating that it is not anti-competitive because it covers all relevant network costs. In this first part participants prepare their case with reference to ITU's NGN and mobile network training cost models.
Session 9C: PRACTICAL EXERCISE ON QUAD-PLAY COSTING USING THE MOBILE NETWORK TRAINING COST MODEL
Objective: A hypothetical but realistic scenario in which a mobile network operator seeks regulatory approval for a quad-play offer by demonstrating that it is not anti-competitive because it covers all relevant network costs. In this final part participants make their presentations to the regulator, after which lessons are learned in plenary session.
Session 10: THE QUAD-PLAY ECOSYSTEM
Objective: To understand the business environment of quad play, its revenue drivers and ecosystem, including an industry case study. What are the main drivers and constraints on quad-play success, and where are the likely competition issues likely to arise?
Session 11: APPROPRIATE EX-POST RESPONSES TO BROADBAND MARKET FAILURES
Objective: Interactive case studies based on international experience and practice that demonstrate how to respond to anti-competitive practice in broadband and quad-play markets.