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2021 ITU Kaleidoscope Academic Conference




                                                              node to pick.  The decision  maker then  needed to inspect
                                                              attributes  of the nodes’ neighbors to support their  final
                                                              choice.

                                                              We considered that, in alignment with  best practices, the
                                                              decision makers’ response times to questions would have to
                                                              be recorded. Answers were also recorded as they would be
                                                              used as proxies to indicate the level of success in the effort
                                                              spent by a decision maker.  Lastly, we recorded the reasons
                                                              decision makers expressed for their decision. The quality of
                                                              answers to HCE was evaluated into  3 levels: low  (1),
                                                              acceptable (2) and outstanding (3), whereas the quality of
                                                              answers to LCE questions was recorded as right (1) or wrong
                Figure 4 – Aroaro highlighted node properties   (0).

           In Figure 4, a node is shown just like a decision maker would
           see it in Aroaro’s VR space by means of an HMD. Users
           could select the information to be displayed associated with
           each node. Similarly, Figure 5 shows how a node is viewed
           by a decision maker that uses Gephi. Both figures highlight
           the viewed node’s neighbors.








                                                               Figure 7 – Two nodes compete for the decision maker’s
                                                                              attention in Aroaro

                                                              For each  group, a  prior questionnaire and a  post-
                                                              questionnaire  were  given to the decision  maker. A  prior
                                                              questionnaire collected  typical information about a lab
                                                              subject: age, gender, and education degrees,  besides
              Figure 5 – Node properties in a Gephi network view   information more acquainted with the subject’s skills such as
                                                              prior  VR/AR  experience, and vision conditions.  A post-
           How a decision maker would interact with Aroaro to display   questionnaire  recorded the participants’ experience  on
           information about the network nodes is shown in Figure 6,   maneuverability of, task effectiveness and satisfaction with
           where components of the menu can be seen.          Aroaro and Gephi.


                                                              5.2   Observations and preliminary results

                                                              All participants provided answers for all six questions in
                                                              Aroaro’s VR  immersive environment and  almost all
                                                              participants made decisions for all six questions using a 2D
                                                              desktop platform in Gephi. Two participants failed to make
                                                              a final decision for one HCE question in Gephi; the problem
                                                              required participants  to consider  multiple attributes and
                                                              discover hidden relationships. Most participants responded
                                                              to easy questions quickly with a high quality of decisions on
                                                              both the immersive platform and 2D desktop platform, but
                                                              more participants made better decisions or discovered new
                                                              insights beyond what  they  had been  trained for, besides
             Figure 6 – User controls which node’s information to   appealing to common sense, in an immersive environment
                        display by means of a menu
                                                              for more complicated problems. A handful of participants
                                                              made decisions that were beyond expectations of quality for
           An instance of the type of situations a decision maker faced   complex questions  on the  2D desktop platform.  Some
           when answering a HCE question is found in Figure 7. The   participants spent a longer time to answer  one set-up
           figure shows two nodes that centrality analytics found to be
           of high importance but which are unable to suggest which



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