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Connecting physical and virtual worlds




           5.1   Experiment design                            Every  participant was  read  a story which asked them to
                                                              impersonate a mid-manager in charge  of advising  a
           The task at hand was the determination of the most important   marketing campaign. From this point  on this section  will
           members of a network, given that network information was   refer to any experiment participant as a “decision maker”. A
           available in two distinct  ways. First, network members,   decision maker in the context of  our experimental  work
           represented by  nodes,  had  been classified as either   makes decision on her/his own. Group decision-making was
           “influencers” or “regular members”; besides, each node also   not part yet of the experimental phase reported here.
           contained demographic  information. Second,  network
           relationships were represented by links. The network data set
           was made up by a node data set and a link data set.

           The network data set was used as the object to be displayed
           and visualized by the subjects on  both,  the immersive
           platform, Aroaro, as well as the 2D desktop network data
                               1
           visualization tool, Gephi . Both Aroaro and Gephi were fed
           the same network data set. Figure 2 shows a picture of the
           network visualized  by a decision maker  using an  HMD
           running Aroaro client. Figure 3 is a screenshot of a desktop
           computer screen that runs Gephi with the same network data
           set displayed in Figure 2.
                                                                   Figure 3 – Sample network visualized in Gephi
           Demographic information for each node was available and
           would be displayed on a label by simply activating it from   As repetition of the questions for a single decision maker in
           the user´s menu. The  values of centrality measurements,   both environments was to be avoided, the question sets for
           discussed in Section 4.2, for the node could also be seen on   the two platforms were not identical. Indeed, questions in
           the label. A subject could then use the information on the   one set were of the same kind corresponding to questions on
           label to answer the questions. Subjects were informed and   the other set, with respective phrasings being different. Three
           trained on  manipulating the visualization  tools to  gain  a   questions  were deemed Low Cognitive-Effort  (LCE)
           different visual perspective when they considered  it   questions. These questions were cognitively uncomplicated
           necessary as, for instance, in their judgement a node´s label   and  helped  us record response times both  in Aroaro and
           information would have fallen  short  of being  enough  for   Gephi for each participant and their level of understanding
           answering the question.
                                                              of the basic postulate of a centrality measurement. An LCE
                                                              question did not entail a cognitive effort beyond what was
                                                              already required from participants in terms of understanding
                                                              how a graph is a graphical representation of the information
                                                              about connectivity contained in a network.

                                                              The other questions, deemed High Cognitive-Effort (HCE)
                                                              questions, were cognitively more complex, referring  to
                                                              choices over the network nodes (understood as members of
                                                              the fictitious social network coded in the network data set).
                                                              These  questions  required participants to engage in
                                                              visualization of the corresponding data set to make decisions
                                                              based on  multiple attributes and measurements  of its

                                                              component nodes.
               Figure 2 – Sample network in Aroaro’s VR space
                                                              The decision maker needed to make twelve decisions (split
           To study what environment, either a VR-based environment   into two groups of six) to support the fictitious marketing
           or  a 2D desktop-based visualization  facility, would  allow   campaign by using both platforms. To remit any order effect,
           subjects to make faster, more effective and/or higher-quality   the first group of decision makers used Aroaro first, and the
           decisions, a within-subject study  was conducted  with  15   other group used Gephi first. Decision makers were shown
           participants. Participants were randomly  divided into two   the way each tool interprets and displays a network data set,
           groups. The experiments were conducted on individuals.   taught the meaning of degree centrality, closeness centrality
                                                              and betweenness  centrality, and  assisted with  preliminary
                                                              tests to recognize nodes.



           1   https://gephi.org/ Gephi claims to be a “leading visualization and
           exploration software for all kinds of graphs and networks.”



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