Page 166 - Kaleidoscope Academic Conference Proceedings 2021
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2021 ITU Kaleidoscope Academic Conference




           Tasks like the one described above can  be met  when the   resolution,  presence, and freedom of movement  as  the
           appropriate technical measurements are understood and used.  criteria for comparison between a CAVE and an HMD-based
           We have chosen to use network centrality and opted for four   environment. The paper focuses on immersive collaborative
           well-known centrality measurements that use  only the   analysis of network connectivity. Invited subjects are asked
           connectivity information provided by the link set. In general,   to  perform tasks  while visualizing a  network. The tasks
           there is not a great deal of agreement about one of the four   consist of counting the number of triangles and finding the
           measurements being better than the others to determine what   shortest  path  between given  nodes. The task is to  be
           the most important nodes are. The values provided by those   performed in  a collaborative manner by two  subjects [6].
           measurements may not usually determine unequivocally a   HMDs were found to allow users to achieve their tasks faster
           most important node as their values may lead to conflicts   than when the CAVE was used, and there were no notable
           whereby one node  may have  the highest  value for  one   differences in terms of accuracy and communication.
           measurement, but a different node may display the highest
           value for another.                                        3.  VR/AR AROARO ARCHITECTURE

           It is situations like this that lead  us to  pose that when   Our current XR environment, known as Aroaro, began by
           analytics cannot  unambiguously deliver the grounds for  a   exploring  how a distributed  XR, Augmented and  Virtual
           decision, immersive data visualization can kick in to help.   Reality (AR, VR) teaching and learning environment could
           The sections below explain how we achieve such goal.   be used in a business school. This work then transitioned to
                                                              a more specialized focus: data exploration. To this end we
           The paper unfolds as follows. In Section 2 we provide some   developed a multi-user space where a group of people can,
           brief highlights of the literature  on immersive analytics.   either  remotely  or  co-located,  synchronously  or
           Section 3 presents the system architecture and describes its   asynchronously,  meet and share information orally  or  by
           functions,  giving a brief about the philosophy  behind   presenting  written reports. As Aroaro expanded  we
           Aroaro’s architecture. Foundations on immersive analytics   refocused  its purpose on  a data visualization platform  to
           are presented in Section 4 where opportunities afforded are   allow users to perform visualization and analysis of data. The
           discussed and further pinpointed in the context of network   latter  aligns with  a novel  area of research known as
           data visualization. The subject of Section 5 is the description   immersive analytics [7]. The  one  purpose of  Aroaro’s
           of our decision-making case in an immersive network data   immersive analytics engine is quality decision-making.
           visualization environment, and  the  reporting of  results
           obtained from lab experiments with participating subjects.   Figure 1 depicts the building blocks and supporting software
           Finally, conclusions are presented in Section 6.    elements of the Aroaro client.

                          2.  RELATED WORK

           An immersive virtual environment allows a  user to
           experience virtual and augmented reality devices by wearing
           a device in such a way that their sight and hearing engage
           with a representation of the world that is totally created by
           the device’s installed software or an altered view of the real
           world. There is already a diverse literature on virtual reality
           and augmented  reality technologies applied to immersive
           environments for visualization.  However, literature  on
           collaborative visual analysis on abstract data in immersive
           environments is almost non-existent.

           We focus here on developments that have adopted HDMs.
           Kwon et al [1], investigating the effectiveness of  graph
           visualization, report a superior  performance  of  3D
           visualization  with an  Oculus Rift over 2D graph
           visualization. Different authors, investigating collaboration
           in information visualization, highlight its importance to data
           visualization,  in general, and big and complex  data, in
           particular [2], [3], [4].

           Cordeil et al. [5] note the increasing adoption of HMDs due
           to their technical advancements, which allow the authors to
           carry  out a comparison  between a centralized automatic      Figure 1 – Aroaro’s architecture
           virtual environment,  or CAVE, and the environment
           afforded by an HMD. Their work poses the question of the   Aroaro supports peer-to-peer clients with a cloud relay. The
           adoption of HMDs  focusing  on  three aspects, namely,   system is built using the Unity 3D engine and it contains
                                                              within the client an SQLite database for data storage. The



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