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ASSESSMENT OF SPATIAL INTERVENTION OF PUBLIC SPACES BY LOCATIVE
AUGMENTED REALITY GAMES PLAYERS
1
2
1
Fadzidah Abdullah ; Mohd Faredzuan Mohd Noor ; Mohd Raziff Abdul Razak
1 International Islamic University Malaysia, Malaysia
2 British Malaysia Institute, University Kuala Lumpur, Malaysia
ABSTRACT Nevertheless, the spatial intervention of locative AR games
players in public spaces has become an issue. Public parks
Augmented Reality (AR) games appear to have had a are crowded with digital zombies gathering around to play
massive growth in the era of the Fourth Industrial Revolution the locative AR games. Therefore, this research assesses the
(IR 4.0). Locative AR games require the usage of big spaces spatial interventions of the locative AR games players in
for gamers to move around. Nevertheless, there is a question public spaces by seeking public perceptions of the
of whether public spaces are suitable for the spatial intervention.
intervention of locative AR games players. Spatial
intervention may become an issue among the public 2. LITERATURE REVIEW
regarding accessibility, permeability, openness, centrality,
and sense of security. This paper assesses the public 2.1 Augmented reality
perceptions of the spatial intervention of public spaces by
locative AR games players. Researchers conducted this AR is a digital visualization technology that provides
research by using both qualitative and quantitative interactive experiences. In AR, the physical objects or
approaches. The primary data was obtained based on elements in the real world are enhanced by computer-
observation and survey questionnaires, whilst the secondary generated perceptual information across multiple sensory
data was collected using desk research. The findings of this modalities. There are three (3) essential features of an
research could help city authorities to consider formulating augmented reality system, the combination of natural and
new design criteria of public spaces that are safe for both AR virtual worlds, real-time interaction, and accurate 3-
games’ players and the public. dimensional registration of virtual and real objects [1]. These
features are the essential functions that define how AR works.
Keywords – Augmented reality, AR games, digital society, Progressing together with IR 4.0, AR is listed as one of the
IR 4.0. spatial intervention products of the future.
1. INTRODUCTION Almost everything in our physical world has started to be
attached or enhanced with augmented reality. Zuckerberg,
The emergence of locative Augmented Reality (AR) games the founder of Facebook, states that he believes that
in the modern world have affected how communities interact, immersive reality will become a part of daily life for billions
and how people use public spaces. AR games encourage the of people throughout the globe [2]. Consequently, AR has
players to play outdoors, explore local public spaces and become a must-know knowledge because it affects both
interact with the community. Nevertheless, some people human behaviors and physical spaces. AR technology could
consider the utilization of public spaces for locative AR also provide virtual information on human senses, hence
games has become an intervention to the original function of improving the human-environment relationship. Miller [3]
the public spaces. asserts that AR is designed to be used in public places. Hence
understanding the effects of AR on non-verbal behavior is
In the case of public parks, it is observed that AR gamers deemed critical.
have territorialized public parks for locative AR players to
be in the AR world. In Kuala Lumpur, the capital city of 2.2 Augmented reality games
Malaysia, among the most common public parks that are
usually used for locative augmented reality games are Kuala In gaming platforms, AR is embedded to change the
Lumpur City Center (KLCC) Park, Uptown Damansara (UD) perception towards computer games. AR features in online
Park, and a Residential Park in Wangsa Siaga Residences computer games brings forth an unorthodox way of playing
(WSR). In addition, it is observed that some youngsters also a game, where the players need to move to play the game
like to play locative AR games within universities’ campuses. physically. Having an active movement is considered
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