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ASSESSMENT OF SPATIAL INTERVENTION OF PUBLIC SPACES BY LOCATIVE
                                    AUGMENTED REALITY GAMES PLAYERS




                                            1
                                                                                            2
                                                                     1
                             Fadzidah Abdullah ; Mohd Faredzuan Mohd Noor ; Mohd Raziff Abdul Razak
                                       1 International Islamic University Malaysia, Malaysia
                                   2 British Malaysia Institute, University Kuala Lumpur, Malaysia



                              ABSTRACT                        Nevertheless, the spatial intervention of locative AR games
                                                              players in public spaces has become an issue. Public parks
           Augmented  Reality  (AR) games appear  to have  had a   are crowded with digital zombies gathering around to play
           massive growth in the era of the Fourth Industrial Revolution   the locative AR games. Therefore, this research assesses the
           (IR 4.0). Locative AR games require the usage of big spaces   spatial  interventions of  the  locative AR games players  in
           for gamers to move around. Nevertheless, there is a question   public spaces by seeking public perceptions  of the
           of whether public spaces  are suitable for the spatial   intervention.
           intervention of  locative AR games players.  Spatial
           intervention  may  become  an  issue among the  public         2.  LITERATURE REVIEW
           regarding accessibility,  permeability, openness, centrality,
           and sense of security.  This paper assesses the  public   2.1   Augmented reality
           perceptions of the spatial intervention of public spaces by
           locative AR  games players.  Researchers conducted  this   AR is a  digital visualization technology that provides
           research by using both qualitative and  quantitative   interactive experiences. In  AR, the physical objects or
           approaches. The primary data was obtained  based  on   elements in the real  world are enhanced by computer-
           observation and survey questionnaires, whilst the secondary   generated  perceptual information across multiple sensory
           data was collected using desk research. The findings of this   modalities. There are three (3) essential features  of  an
           research could help city authorities to consider formulating   augmented reality system, the combination of  natural and
           new design criteria of public spaces that are safe for both AR   virtual worlds,  real-time interaction, and accurate 3-
           games’ players and the public.                     dimensional registration of virtual and real objects [1]. These
                                                              features are the essential functions that define how AR works.
           Keywords – Augmented reality, AR games, digital society,   Progressing together with IR 4.0, AR is listed as one of the
                        IR 4.0. spatial intervention          products of the future.

                          1.  INTRODUCTION                    Almost everything in our physical world has started to be
                                                              attached or enhanced with augmented reality. Zuckerberg,
           The emergence of locative Augmented Reality (AR) games   the founder  of Facebook,  states  that he believes  that
           in the modern world have affected how communities interact,  immersive reality will become a part of daily life for billions
           and how people use public spaces. AR games encourage the   of people throughout the globe [2]. Consequently, AR has
           players to  play outdoors, explore local public spaces and   become a must-know  knowledge  because it affects both
           interact with the community. Nevertheless, some  people   human behaviors and physical spaces. AR technology could
           consider  the utilization  of public spaces for locative AR   also  provide virtual  information on human  senses, hence
           games has become an intervention to the original function of   improving the human-environment relationship. Miller [3]
           the public spaces.                                 asserts that AR is designed to be used in public places. Hence
                                                              understanding the effects of AR on non-verbal behavior is
           In the case of public parks, it is observed that AR gamers   deemed critical.
           have territorialized public parks for locative AR players to
           be in the AR world.  In Kuala Lumpur, the capital city of   2.2   Augmented reality games
           Malaysia,  among the most common public parks that are
           usually used for locative augmented reality games are Kuala   In gaming platforms, AR is  embedded to  change  the
           Lumpur City Center (KLCC) Park, Uptown Damansara (UD)  perception towards computer games. AR features in online
           Park, and a Residential Park in Wangsa Siaga Residences   computer games brings forth an unorthodox way of playing
           (WSR). In addition, it is observed that some youngsters also   a game, where the players need to move to play the game
           like to play locative AR games within universities’ campuses.  physically. Having an active movement is considered




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