Page 35 - Citiverse Use Case Taxonomy Overview - Use Case Identification Track
P. 35
Urban Planning Place Making and Infrastructure
Horizon
1
Virtual Urban Placemaking
Description Example Impacts SDG Alignment
AR/VR-driven digital twin and metaverse Virtual Helsinki is a creative
urban placemaking is an emerging approach placemaking initiative that uses AR/VR Citizen Quality of
that uses immersive technologies to enhance & metaverse technologies to transform Engagement Life
how people experience, interact with, and Helsinki into an immersive digital
shape urban spaces. by creating detailed experience. Developed by Helsinki
virtual replicas of real-world environments, Marketing and Zoan, the project Data-driven Target 11.3, Target 11.4
cities can offer new layers of engagement - features a photorealistic 3D twin of the decisions Social Inclusion
ranging from virtual tourism and cultural city, enabling virtual tourism, cultural
programming to participatory planning and events, and interactive storytelling.
augmented public art. These technologies Through social VR, residents and Local Economic Sustainability
enable both physical and digital participation global users can explore landmarks, Development and Efficiency
in placemaking, allowing communities, artists, attend concerts, and engage with Target 8.9
and planners to co-create dynamic, inclusive community-driven art installations. The
urban experiences that transcend geographic hybrid urban experience fosters
and social boundaries, while also supporting inclusivity, enhances civic Risk Level
innovation, sustainability, and cultural engagement, and creates a shared
expression in the built environment. cultural platform. Public safety Low Medium High
Stakeholder acceptance Low Medium High
Key Technologies
Data privacy and security Low Medium High
Digital Metaverse AR VR MR GAI AI IoT
Twin Financial/operational Low Medium High
itu.int/metaverse/virtual-worlds/