Page 30 - Citiverse Use Case Taxonomy Overview - Use Case Identification Track
P. 30
Urban Planning Place Making and Infrastructure
Horizon
2
Gaming 4 Urban Experience Planning
Description Example Impacts SDG Alignment
A participatory urban simulation leverages Mas Colonia pioneered using Fortnite
immersive gaming environments as dynamic as a beta testing platform to observe Quality Quality of
platforms for planners, designers, and civic real user interactions with urban infrastructure Life
stakeholders to co-create and test urban infrastructure in an immersive,
interventions within interactive virtual worlds. gamified environment. Thousands of
Utilizing a digital twin embedded in a gaming players navigated the virtual city, Target 9.1 Target 11.3,11.7
engine, this use case captures real-time providing invaluable behavioral data Cost savings Walkability
behavioral data from thousands of users on transportation preferences, public
navigating simulated urban infrastructure. The space usage, and pedestrian flows.
resulting insights reveal emergent patterns in These insights directly informed the Participatory Citizen
pedestrian flows, mobility choices, and spatial final urban design to maximize Co-Creation Engagement
engagement, informing evidence-based functionality, sustainability, and Target 16.7
planning decisions. This approach fosters a resident satisfaction in the physical
feedback-rich, experiential model of urban implementation.
design that prioritizes user agency, real-world Risk Level
complexity, and iterative development through
continuous digital experimentation. Public safety Low Medium High
Stakeholder acceptance Low Medium High
Key Technologies
Data privacy and security Low Medium High
Digital Metaverse AR VR MR GenAI AI IoT
I
A
etav
M
G
erse
Twin Financial/operational Low Medium High
itu.int/metaverse/virtual-worlds/