Page 33 - Citiverse Use Case Taxonomy Overview - Use Case Identification Track
P. 33
Urban Planning Place Making and Infrastructure
Horizon
2
Climateverse for Sustainability Storytelling
Description Example Impacts SDG Alignment
This use-case describes the establishment of The EELISA Metaverse &
a citizen-centric virtual environment for Sustainability Community has Behavioral Immersive
Climate
citizen
climate transition of urban spaces, e.g., on developed educational games on Transformation Awareness
neighborhood or district level: Building a sustainability and climate change
virtual climate image, real laboratory and mitigation in urban areas through the Collaborative
playful incentive systems for the transfer of power of game design and the Participatory Climate Target 4.7
knowledge and participation. An application metaverse – based on the roblox Urban Planning Problem-
could be an interactive, virtual cityscape as platform in 2023. The Climateverse Solving
classroom that teaches fundamental concepts Futures Lab as strategic foresight +
of sustainable development. Topics such as climate storytelling studio helps (since Inclusive Social
climate change, resource management, and 2024) organizations and teams to Climate Justice
Modelling
social justice are vividly experienced in an anticipate change, to engage Target 13.3
open and interoperable urban 3D meaningfully with climate and justice
environment. The use-case could be issues, and to radically imagining &
extended with participatory crowd-funding of co-creating better futures. Risk Level
climate-mitigation measures in urban spaces.
Public safety Low Medium High
Stakeholder acceptance Low Medium High
Key Technologies
Data privacy and security Low Medium High
Digital
Twin Metaverse AR VR MR GAI AI IoT Financial/operational Low Medium High