Page 661 - AI for Good Innovate for Impact
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AI for Good Innovate for Impact



               2      Use Case Description


               2�1     Description


               The poor access to digital tools and creative tools in learning in underserved communities in        4.7: Education
               Nigeria has led to 60 percent of girls population with no access to Digital STEM learning access
               as reported by UNICEF. Poor undeveloped technological use skills of teachers, with 60 percent
               digitally illiterate and infrastructural system deficiencies has stumped innovative and creativity
               in STEM learning. All these issues have made evidenced literacy-based training in many public
               schools fall short in supporting educational STEM learning, digital illiteracy and exclusion of
               girls’ especially in public schools and digitally unserved communities.

               This use case demonstrates how the Rising Hope Girls Educational Foundation (RHGE) is
               utilizing and integrating GENAI to enhance creative expression and STEM learning for girls in
               underserved digital communities in Nigeria and support innovative use of AI in fostering girls’
               digital inclusion in digital underserved communities, promote gender inclusion campaigns,
               engage new cognitive literacy learning action in the use of EdTech workflows in STEM and
               STEAM with AI use cases in programs. The initiative integrates student-generated art with AI
               models in Project Based Learning solutions that is capable of translating their artworks into
               dynamic digital forms, such as visual animations, NFTs, AI-generated narratives, and immersive
               presentations. This has also broadened our other STEM workshops practices adoption in
               employing AI tools to help students simulate experiments, visualize scientific concepts, support
               AI creative workshop in evidenced based practice with other use applications, coding, digital
               learning solutions and explore careers in emerging tech fields.

               In this work the Generative AI not only enhances the aesthetic value of creative outputs but also
               acts as a bridge to computational thinking, problem-solving, digital literacy development and
               innovation for students. It has shown to support CS use learning opportunities to stimulate girls’
               interest in STEM careers and drive arts creativity. It has also shown to support social campaign
               for girls in Challenge based learning adoption and in Project Based Evidence learning in the
               communities.

               Language of instruction was English, as students engaged with English for instructional learning
               activities.


               Use case status:

               Active — ongoing deployments in community-based schools in 4 regions of North central
               Nigeria in Abuja FCT area of Dutse, Kubwa, Bhazhin, Dei Dei, where 6 schools have been
               approved for digital training by the NGO in supporting AI learning in STEM. The learning impact
               would support more than 1000 teachers and 7000 students in AI cognitive training. Also, the
               Use case was deployed in Challenge based learning solutions for students in the Ciena Solution
               Challenge by Digital Promise a US educational NGO. Our project use case was part of the 42
               projects that was awarded with over 135 projects submissions. [9] [10]


               Partners
               •    Schools in target regions: Hosting workshops and pilot programs
               •    Team4Tech: US based NGO, support for EBP resource in AI learning and GENAI
                    implementation learning, Digital Literacy and Fluency development.




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