Page 660 - AI for Good Innovate for Impact
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AI for Good Innovate for Impact
Use case -9: Using AI in Student Creative Art Translations and
STEM Workshop
Country: Nigeria
Organization: Rising Hope Girls Educational Foundation (RHGE) (NGO)
Contact Person(s):
David Ahanor (ahanordavid@ gmail .com) - Digital Program Coordinator
Oghogho Ahanor (support@ risi nghopegirl seducation .com)
OlaKunle Festus (kunlefes089@ gmail .com)
1 Use Case Summary Table
Category Education
The problem to be Limited access to digital tools and creative tools in learning in underserved
addressed communities in Nigeria has led to 60 percent of girls population with no
access to digital STEM learning access. Poor undeveloped technological use
skills of teachers, where 60 percent of their population are digitally illiterate
and the low infrastructural system deficiencies has stumped innovative and
creative use STEM techniques and tools in underserved digital areas.
Key aspects of the Digital Learning, Education, AI in Creativity, STEM Empowerment, Digital
solution Inclusion, Literacy, AI in STEM, Evidence-Based Learning
AI-generated translations of student art into digital formats, STEM learning,
integration of AI tools (e.g., image recognition, generative models), visual
storytelling, AI in NFTs, creative art work, evidence-based learning, coding,
EdTech application
Technology Generative AI, Computer Vision, Digital Literacy, Machine Learning, AI Art,
keywords NLP, STEM Education
Data availability Private dataset (student art images, STEM activity logs)
Metadata (type of Visual (images), text (annotations), audio (optional narratives)
data)
Model training Uses pre-trained generative models (ChatGPT, Copilot, DALL-E, Stable
and fine-tuning Diffusion, Openart.ai), prompt-tuning for contextual relevant
Testbeds or pilot Pilot projects conducted in schools across Kubwa, Dei Dei, Dutse, Byazhin
deployments regions in Abuja [12] [13]
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