Page 29 - ITU Journal, ICT Discoveries, Volume 3, No. 1, June 2020 Special issue: The future of video and immersive media
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ITU Journal: ICT Discoveries, Vol. 3(1), June 2020
5.2 Objects filtering 5.6 Object of interest
The user may choose to render only the objects of The same personalization idea can be extended to
interest while blur or remove other objects. Also, content creation: each object can be compressed in
the encoder may choose to pack patches only from different visual quality. If one wants to focus on a
those objects of interest and transmit them rather specific point-cloud object, one can latch on to the
than sending them all in the event of limited stream with the object-of-interest encoded in
bandwidth, or objects may dedicate more bits to higher visual quality.
these patches to deliver objects of interest in higher
resolution. 6. CONCLUSION
5.3 Background rendering At the time of this paper’s publication, the
immersive media standardization effort is still
Background is a special static object that can be ongoing. The context of the paper presents an
rendered by itself from the related patches or object-based point-cloud signaling solution that
synthesized from virtual/pre-rendered content. In provides a simple way to meet multiple MPEG-I
the case of rendering from patches, there might be requirements for emerging immersive media
regions in the background that are not visible in any standards V-PCC and MIV. This approach supports
of the input source views due to occlusions. Such the future interoperability needs to have a
hole regions can be filled using inpainting standard-based signaling mechanism for uniquely
techniques. Another approach is to capture the identifiable objects in sports.
scene ahead of time without any objects and stream
a single image metadata once per intra-period so it The requirements contributions for MPEG-I include
can be used for rendering the background content the signaling and object ID for each patch in V-PCC
and populate the scene with objects of interest and adding signaling per patch of an object ID as
afterwards. A synthetic background can be inserted part of MIV. These contributions were adopted by
as well, and objects can be augmented within. MPEG, and modified to be included in an SEI
message instead of in the patch data syntax
5.4 Object-based scalability structure. The object-based applications proposal
Point-cloud objects and a separate background to MPEG was adopted as part of MIV, which adds
provide object-based scalability for adaptive the signaling ability per patch of an object ID.
streaming over different network conditions. These contributions address the needs of Intel
Patches belonging to unimportant point-cloud Sports to optimize point-cloud compression and
objects, e.g., point-cloud objects too far away from a object identification for creating immersive media
viewport, can be entirely dropped or encoded at experiences in sports. The object-based approach
lower visual quality. It is the job for an encoder to also provides a very low impact solution for when
decide the relative importance of point-cloud the feature is not utilized. In addition, the object-
objects using contextual information available to it. based point-cloud signaling can be used to create
5.5 Personalized 6DoF user experience innovative visual experiences outside of sports by
providing a simple solution for identifying points of
Viewers of object-based volumetric video can filter interest that ultimately create higher quality
out uninteresting or unimportant objects and keep volumetric content.
only relevant or interesting objects based on the
bounding box attributes of point-cloud objects, even To conclude, MPEG-I supports delivering object-
though all data / objects have been streamed to the based immersive media experiences for sports, and
client side. The decoder simply does not render the approach can be applied towards other use
patches if a viewer filters out the object these cases.
patches belong to. This allows a personalized
experience for viewers to choose only content that
matters to them, e.g., show me only the red team
players or offense players.
© International Telecommunication Union, 2020 7