Page 34 - ITU Journal, ICT Discoveries, Volume 3, No. 1, June 2020 Special issue: The future of video and immersive media
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ITU Journal: ICT Discoveries, Vol. 3(1), June 2020



          challenges  towards  making  immersive  media        the  accessibility,  interaction  and  personalization
          accessible. These challenges are not only related to   requirements.  The  insights  from  the  user-centric
          the  specification  of  technological  aspects  and   activities  in  turn  determined  the  necessary
          presentation modes for the access services, but to   technological solutions to meet these requirements,
          adopt the most appropriate interaction modalities    and  the  specific  services  and  scenarios  to  be
          (e.g., voice control, gestures), assistive technologies   provided.
          (e.g.,  zoom,  guiding  methods)  and  user  interfaces   An oveview of the end-to-end platform developed in
          (UIs). Moreover, the work in [17] provides a set of   ImAc to achieve the targeted goals  is provided  in
          14 tools to enhance the interaction of people with   Fig. 1. The platform includes all the necessary parts,
          low  vision  with  VR  environments,  by  means  of   components     and     steps     from     media
          augmentati.
                                                               ingest/authoring to media consumption. It has been
                                                               designed  with  the  premise  of  keeping  backward
          4.   IMAC: END-TO-END PLATFORM FOR                   compliance  with  current  technologies,  formats,
               IMMERSIVE ACCESSIBILITY                         infrastructures  and  practices  in  the  broadcast
          ImAc  (Immersive  Accessibility)  is  an  European   ecosystem. Next, its key parts and components are
          H2020  project  (www.imac-project.eu)  that  has     briefly explained with the goal of providing a proof
          explored  how  accessibility  services  and  assistive   of concept of how worldwide deployed services, like
          technologies  can  be  efficiently  integrated  with   TV  and  online  video,  can  be  extended  to
          immersive  media,  focusing  on  VR360  video  and   accommodate  accessible  immersive  experiences.
          spatial audio.                                       For  each  of  the  components  and  parts,  potential
                                                               standardization  opportunities  and  contributions
          The  project  has  been  carried  out  by  a  cross-  are indicated.
          disciplinary consortium, composed of international
          experts in the fields of content creation and service   4.1  Content production / authoring
          provisioning  (e.g.,  broadcasters),  multimedia     The  scenarios  envisioned  in  ImAc  include  classic
          systems  and  accessibility,  with  the  goal  of    audiovisual  content  to  be  broadcast,  and  both
          contributing  with  appropriate  solutions  and      immersive and accessibility content are to be also
          guidelines to the identified limitations and needs in   delivered via broadband (see Fig. 1). However, only
          this  field.  The  project  has  adopted  a  user-centric   the  authoring  and  production  of  access  service
          methodology  where  end  users,  professionals  and   content has been addressed in the project, assuming
          stakeholders  are  involved  at  every  stage  of  the   that the classic and immersive content has already
          project  through  the  organization  of  workshops,   been produced (e.g., by using existing tools, like the
          focus  groups,  tests,  and  the  attendance  at  events.   ones in [15]), although their preparation for media
          This elicited a bottom-up approach to determining    delivery is supported.

                         BROADCASTER / PROVIDER  ACCESSIBILITY CONTENT MANAGER (ACM)  ACCESS SERVICE EDITORS
                                                     Catalogue (List of Content)
                                Production
                               Management              HQ                          Subtitles
                      Broadcaster  Management       Immersive  Metadata Access Service  Language  Editor
                                                       LQ
                                                                                    Sign
                               Media Asset
                                                                Content
                                                    Content
                                                                                    Audio
                                          CONTENT
                               Publication &
                                Integration  DISTRIBUTION                          Description
                                                     DASH Conversion + Signaling  Cloud
                                                                       Renderer
                                                       Encoding  Packaging
                                         CDN / Server(s)             (Spatial) Audio
                                                                      Processing &
                                                        Metadata Generation  Mixing
                               Broadcast
                                (DVB,     Broadband      CONTENT PREPARATION
                                HbbTV)    (HTTP, DASH)                              Scenario B
                                                                             ImAc Portal
                                                   Multi-Screen Scenario
                        Scenario A                 (with Scenario A or B)
                                                     ImAc player           ImAc player           Consumer
                                HbbTV Player  Sync                 Sync
                                      Access                                      Access
                             Broadcast             Immersive   Access    Immersive   Service
                              Content  Service              Service       Content
                                      Content       Content  Content              Content
                                                  CONTENT CONSUMPTION

                                            Fig. 1 – Overview of an end-to-end platform
          12                                    © International Telecommunication Union, 2020
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