Page 140 - Trust in ICT 2017
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            mobile applications. With the rapid adoption of mobile devices, social media has a symbiotic relationship
            with the mobile consumer.

            Although there are several ways that new media may be described, Lev Manovich, in an introduction to "The
            New Media Reader", defines New Media by using eight propositions [28]:
            1       New media versus cyberculture – Cyberculture is the various social phenomena that are associated
                    with the Internet and network communications (blogs, online multi-player gaming), whereas new
                    media is concerned more with cultural objects and paradigms.
            2       New  media  as  computer  technology  –  New  Media  are  the  cultural  objects  which  use  digital
                    computer technology for distribution and exhibition, e.g. websites, computer multimedia, and Blu-
                    ray disks, etc.
            3       New media as digital data controlled by software – New media is based on the assumption that all
                    cultural objects rely on digital representation and computer-based delivery. New media is the digital
                    data that can be manipulated by software. New media can create several versions of the same
                    object. As an example, an image stored as matrix form can be manipulated and altered according to
                    the  additional  algorithms  implemented,  such  as  colour  inversion,  grey-scaling,  sharpening,  and
                    rasterizing, etc.
            4       New media as the mix between existing cultural conventions and software – New media can be
                    understood  as  the  mix  between  older  cultural  conventions  and  newer  conventions  for  data
                    representation,  access,  and  manipulation.  Software  using  computer  animation  can  help
                    representations of visual reality and human experience.
            5       New  media  as  the aesthetics –  If  many  aesthetic  strategies  may  reappear,  a  much  more
                    comprehensive  analysis  on  new  media  would  correlate  the  history  of  technology  with  social,
                    political, and economical histories.
            6       New media as faster execution of algorithms – High performance computers can make many new
                    forms of media art such as interactive multimedia, 3D virtual reality, and video games.

            7       New  media  as  meta-media –  New  media  is  about  new  ways  of  accessing  and  manipulating
                    information (e.g. hypermedia, databases, search engines, etc.). Meta-media is an example of how
                    quantity can change into quality as in new media technology. The manipulation techniques can
                    recode modernist aesthetics into a very different postmodern aesthetics.
            8       New media as parallel articulation of post art and modern computing – Post art or "combinatorics"
                    involves creating images by systematically changing a single parameter. This leads to the creation of
                    remarkably similar images and spatial structures. It means that algorithms as an essential part of
                    new media do not depend on technology, but can be executed by humans.

            5.2     New technologies for social media

            Media technologies
            Media is to transport information that is meant for communication like newspapers, radio, and television. It
            disseminates information to a large number of people, which is called mass media. However, to indicate the
            means  of  human  communication  such  as  language,  reading,  writing  or  audio/video/music,  there  are
            technologies and methods that support communication over distances in time and space. Media is physically
            stored content (in the case of files) or transferred content (in the case of messages), audio/video/music, film,
            photos or more generally of data. It is based on today's media, for example, newspapers, radio, TV, and
            cinema, etc. Current media technologies are described as follows:
            –       Mobile media: the smartphone is rapidly advancing to be the new platform of mass media;
            –       e-paper: certainly replaces traditional newspapers and magazines;

            –       wearables: tomorrows clothes are a part of the new media;
            –       tangible interface: a new way to use your personal computer (PC) while reading, writing, and playing
                    games, etc.

            –       organic input/output (I/O): help human organs to see, hear, touch, and smell, etc.

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