ICTs and Sports: The Art of Esport
International Game Developers Association Japan Chapter / groovesync,inc.
Session 256
What is e-sports?
I've been supporting the eSports scene in Japan for over 15 years.
During that time, I realized the great potential of eSports.
This new culture of the 21st century, enabled by ICT, will bring diversity to people and solve the problems of local cities.

3 times Fighting game champion in Japan.
Building gaming communities, plan promotions, and run game development events, including large-scale events such as Red Bull 5G, World Cyber Games, and International E-sports Festival.
Leading groovesync, a company that does everything but make games, for 20 years.
The boards of directors for the International Game Developers Association Japan and also runs the eSports Special Interest Group.
groovesync runs esports events that qualify in all prefectures in Japan, supports self-sustainable projects for local city e-sports organizations, and operates e-sports facilities.
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C3. Access to information and knowledge
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C7. ICT applications: benefits in all aspects of life — E-business
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C7. ICT applications: benefits in all aspects of life — E-learning
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C8. Cultural diversity and identity, linguistic diversity and local content
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C9. Media
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C10. Ethical dimensions of the Information Society
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C11. International and regional cooperation
https://www.itu.int/net4/wsis/forum/2020/Agenda/Session/238
https://www.itu.int/net4/wsis/forum/2020/Agenda/Session/268
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Goal 5: Achieve gender equality and empower all women and girls
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Goal 8: Promote inclusive and sustainable economic growth, employment and decent work for all
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Goal 10: Reduce inequality within and among countries
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Goal 17: Revitalize the global partnership for sustainable development
https://twitter.com/yumatsui
https://www.linkedin.com/in/yu-matsui-98300221/