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2.3   Research networks                            standards developers in  understanding user needs,
                                                              identifying requirements needed to meet user expectations
           2.3.1   Qualinet                                   and developing a baseline for interoperability requirements.
                                                              XR use  cases  have  been  described  across  a range  of
           Qualinet is a network of European researchers with the main   standards-related literature (both normative and informative
           scientific objective  of developing  methodologies  for   publications) including  SVTA’s extended  reality brief,
           subjective and objective quality metrics addressing trends in   VRIF’s guidelines on live VR services,  multiple 3GPP
           multimedia  communication  systems. Qualinet  outputs   technical reports  including  TR 26.862 (immersive
           include research papers, position papers (white papers) and   teleconferencing),  TR 26.928  (XR services in 5G), TR
           databases containing audiovisual and subjective datasets.   26.918 (VR use cases) and TR 26.998 (AR use cases over
           Findings of the research network have been contributed to   5G), an ETSI report (ETSI GR ARF 002) on AR industrial
           international standardization  efforts on immersive media   use cases and specifications  (ETSI GS MEC 002 and GS
           experiences, notably to ITU-T Study Group 12.      MEC-IEG 004) on XR over mobile edge computing, as well
                                                              as a few ITU Recommendations  including  ITU-T G.1036
                          3.  XR STANDARDS                    (AR use cases) and ITU-T H.430.3 (use cases on Immersive
                                                              Live Experiences (ILEs)).
           An analysis of published outputs from the organizations
           introduced above reveals two main themes being explored in   In addition to these  broader  use  case descriptions,  some
           XR standardization work: (1) building capabilities for XR   standards offer guidance on deploying specific XR use cases
           interoperability  by establishing common understanding   such as IEEE 1589 (AR-assisted learning), ITU-T F.740.2
           (standard terminology), identifying key system and user   (AR artwork) and ITU-T J.301 (AR-enabled smart television
           requirements (design guidelines and system standards) and   services).
           developing compatible interfaces and data formats for XR
           services and applications;  and  (2)  defining  XR  user   ITU-T Technical  Report  GSTR-5GQoE  on  QoE
           experience requirements addressing accessibility and quality   requirements for  real-time multimedia services over 5G
           aspects. In this section, we introduce a selection of existing   networks discusses MR offloading implementation scenarios,
           technical standards and specifications, grouped  by theme,   architecture and derives relevant KPIs [10].
           relevant to the creation,  delivery, and deployment  of XR
           experiences.                                       3.1.2   Design guidelines, system standards, and APIs

           Table 2 includes an  overview of the  standards and   Baseline requirements for implementing XR are provided in
           specifications covered in this paper.              use case publications (as  outlined in  Section 3.1.1),  e.g.
                                                              ITU-T H.430.3 which covers not only use cases but also key
           3.1   Interoperability                             requirements  and  architectural  considerations  for
                                                              implementing ILE.
           3.1.1   Terminology, use cases
                                                              Complementary to this are the other parts of the ITU-T
           Terminology is often the first element to be standardized for   H.430.x series which offer additional  guidance on
           any new  technology  as  it  provides  the  foundation  for   implementing  ILE  including  high-level  functional
           interoperability. Current work on standard terminology for   requirements (H.430.1) and architecture (H.430.2),
           XR tends to feature more within standards offering guidance   signalling aspects (H.430.4) and a reference model for ILE
           on other topics under the XR umbrella, as in the case of [1],   presentation (H.430.5). ITU-T J.302 offers detailed system
           rather than standalone lexicons such as CTA-2069-A.   requirements for AR-enabled  smart TV services to
                                                              complement  the  use  case  descriptions  in  ITU-T  J.301.
           Although varying definitions are adopted within these and   Additional video  and system parameters supporting
           other standards, terminology seems to converge towards a   immersive media in TV broadcasting services are specified
           common  level  of  understanding.  For  example,  adopted   in ITU-R BT.2123-0.
           definitions for AR in a sample of standards [1, 8, 9] converge
           towards a uniform interpretation of AR as a superimposition   ETSI specifies a functional reference architecture (ETSI GS
           of virtual objects to the “real”/physical world. ITU-T P.1320   ARF 003) and detailed interoperability requirements (ETSI
           as well as CTA-2069-A and CTA-2085 standards altogether   GS ARF 004-x  series) for AR components,  systems,  and
           outline key terms for XR and could potentially be used in   services in addition to the requirements described in ETSI
           combination as a “comprehensive XR glossary”. Ongoing   GR ARF 002.
           work under IEEE P2048, which aims to define terminology
           for immersive video, audio, and VR/AR devices, could also   VRIF outlines interoperability guidelines and best practices
           complement this list once complete.                for VR content production and distribution for VR
                                                              implementers in VRIF Guidelines  2.3 using MPEG
           XR is being applied extensively e.g. in entertainment and   standards described in the following section as a basis.
           gaming, healthcare, e-commerce, education,  etc.  and an
           analysis of its application in these areas provides guidance to





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