Page 37 - Kaleidoscope Academic Conference Proceedings 2022
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2.1.5   International Telecommunication Union (ITU)   XR  Working Group supports the growth of companies
                                                              developing technologies and services in the AR, MR and VR
           The work of the International Telecommunication Union’s   segments.
           Radiocommunication  Sector (ITU-R) and Standardization
           Sector (ITU-T) is conducted through contribution-driven   A separate AR/VR Committee develops standards,
           Study Groups.                                      recommended practices, and technical reports related to AR,
                                                              VR and related technologies. Participation in the committee
           Immersive video conferencing, MR and VR were among the   is  open  to  CTA  members  and  non-members  including
           application  scenarios considered  by  Working  Party 5D   academia who pay an annual participation fee.
           (WP5D) of ITU-R Study Group 5 (responsible for terrestrial
           services) in its foundational work leading to the IMT-2020   2.2.2   Immersive Digital Experiences Alliance (IDEA)
           (5G) specifications. Situated between enhanced mobile
           broadband  and   ultra-reliable  and  low  latency  The Immersive Digital Experiences Alliance (IDEA) is an
           communications, AR features in the “5G triangle”  [6],   industry alliance working towards developing royalty-free
           depicting  usage scenarios of IMT for 2020 and beyond.   technical specifications that define interoperable interfaces
           WP5D’s preliminary draft work  on technology trends  of   and exchange formats to support the end-to-end conveyance
           terrestrial IMT systems towards 2030 and beyond identifies   of immersive volumetric and/or light field media.
           XR-enabled interactive immersive experiences  among the
           use cases driving innovation in mobile network technologies.   2.2.3   Khronos Group
           ITU-R Study Group 6 (responsible for broadcasting service)
           explores aspects of immersive audio and immersive video in   The Khronos Group is an industry consortium creating
           a broadcasting context.                            interoperability standards  for 3D graphics, AR,  and  VR,
                                                              among other areas. The Khronos membership also includes
           Most of the  11  ITU-T Study Groups have activities and   some 20 universities.
           outputs related to XR, including Study Group  9
           (transmission  and distribution of immersive content over   2.2.4   Metaverse Standards Forum
           cable networks), Study Group 11 (testing procedures for AR
           applications), Study Group 12 (immersive media quality of   Initiated by the Khronos Group in June 2022, the Metaverse
           experience (QoE)), Study Group  13  (trusted  networks for   Standards Forum intends to bring together companies and
           immersive media), Study  Group 16 (immersive live   standards organizations to foster alignment on requirements
           experience systems and services), and Study Group 20 (using   and priorities for metaverse interoperability standards and
           AR and VR to monitor and control IoT devices). In January   accelerate their development and deployment. Rather than
           2022, Study Group 16 established a correspondence group   developing standards itself, the forum’s goal is to coordinate
           for metaverse standardization (CG-Metaverse) to assess   requirements and support for existing standards relevant to
           standardization needs in the context of its mandate.    the metaverse, and to provide a venue for discussion and
                                                              coordination  between  standards  organizations  and
           The resulting voluntary international standards, called   companies building  metaverse-related products  [7].
           ITU-R  and ITU-T Recommendations  respectively, are   Membership is currently at no charge and open for for-profit
           developed by, and based on the consensus of the    and non-profit organizations, including universities.
           organization’s membership, comprising industry, academia,
           and, reflecting its role as a United Nations specialized agency,   2.2.5   Streaming Video Technology Alliance (SVTA)
           193 states from around the globe.
                                                              The Streaming Video Technology Alliance (SVTA) is an
           2.1.6   World Wide Web Consortium (W3C)            industry group spanning the streaming video value chain. It
                                                              produces  documentation on  best practices, specifications,
           W3C’s Immersive Web Working Group is aiming to bring   and requirements on identified key challenges of video
           XR content, applications, and services to  the  web  by   streaming. Topics discussed include caching, measurement /
           developing standardized APIs to interact with XR devices   QoE, and VR / 360-degree video. While not a standards body
           and sensors in web browsers. W3C is hosted jointly by four   itself, the  alliance submits its specifications to the
           academic institutions and has membership options for   appropriate standards body for ratification.
           universities.
                                                              2.2.6   Virtual Reality Industry Forum (VRIF)
           2.2   Consortia, fora, and trade associations
                                                              The principal purpose of the VR Industry Forum is to further
           2.2.1   Consumer Technology Association (CTA)      the widespread availability of high-quality audiovisual VR
                                                              experiences, for the benefit of consumers. Like SVTA, the
           The Consumer Technology  Association (CTA) is a trade   VRIF does not develop standards, but relies on, and liaises
           association representing the U.S. consumer technology   with, SDOs such as MPEG for the development of standards
           industry. It is perhaps best known as the owner and producer   in support of VR services and devices. Membership in the
           of the annual Consumer Electronic Show (CES). The CTA’s   VRIF is open to academic institutions.





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