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A SURVEY OF EXTENDED REALITY (XR) STANDARDS




                                             Gillian Makamara and Martin Adolph

                                          International Telecommunication Union (ITU)

                   NOTE – The opinions expressed in this paper are those of the authors and do not necessarily reflect the views of the
                                       International Telecommunication Union or its membership.

                              ABSTRACT                        ITU defines XR as “an environment containing real or virtual
                                                              components or a combination thereof, where the variable X
           This paper surveys completed and  ongoing work of   serves as a placeholder for any form of new environment”
           Standards  Developing  Organizations (SDOs), fora  and   e.g.  Augmented  Reality (AR),  Mixed  Reality (MR),  or
           consortia dealing with technical aspects of extended Reality   Virtual Reality (VR).
           (XR). In line with the XR  definition introduced  by [1],
           specifications considered here address environments   Examples for immersive technologies and experiences
           containing real  or virtual components  or a combination   covered by the XR umbrella term have existed in the past,
           thereof, i.e. standards dealing with, inter alia, Augmented   whether in the form of the Pokémon Go mobile AR gaming
           Reality (AR),  Virtual  Reality (VR),  and metaverse.  While   app, the Oculus VR and HoloLens MR headsets  [2]. The
           aiming to be comprehensive, this survey can only provide a   announcement [3] of the rebranding of Facebook to Meta in
           snapshot of the standards landscape taken at the time of   October 2021 popularized the closely related term metaverse,
           submission of the manuscript.                      a “hybrid of today’s online social experiences, sometimes
                                                              expanded into three  dimensions or  projected into the
             Keywords – Augmented reality (AR), extended reality   physical world.” We contend that both the pandemic and the
                (XR), metaverse, SDO, specification, standard,   rebranding  have served as catalysts to bringing these
                  standardization, survey, virtual reality (VR)    technologies and their capabilities and application scenarios
                                                              to the attention of a broader audience.
                          1.  INTRODUCTION
                                                              Growing interest in and adoption of XR go hand in hand with
           The past two years have highlighted, perhaps more than ever,   calls for  interoperability, to avoid market fragmentation,
           the key role of information and communication technologies   create a level playing field which provides access to new
           (ICTs) in managing  disruptions  brought about  by global   markets, and through economies of scale, which can help
           challenges, such as the COVID-19 pandemic.         reduce costs for all: manufacturers, service providers, and
                                                              consumers.
           As people have shifted behavior, reduced their face-to-face
           interactions and avoided gatherings, events, travel and public   In this paper, we introduce the organizations responding to
           transportation, access to broadband networks helped those   these calls for XR standards and categorize and summarize
           connected to move some of their physical interactions online,   their respective deliverables.
           to the virtual space.
                                                              The work is based on a review of related literature, including
           Work From Home or “WFH” emerged as perhaps the most   [4,  5],  study of  the documentation  of the standardization
           prominent outcome of this shift, leaving office spaces empty.   groups covered, discussions with individuals involved in the
           The download figures of online meeting applications such as   activities described, and our own personal experience in the
           Microsoft Teams or  Zoom  have  skyrocketed.  In no time,   ITU.
           physical distancing and confinement changed the way we
           teach and learn, work out, attend academic conferences, and   While aiming to be comprehensive, we note that this survey
           engage in trade shows or standards meetings, usually   can only provide a snapshot of the standards landscape taken
           comprising real and/or virtual elements.           at the time of submission of the manuscript in September
                                                              2022.
           Coined long before the pandemic, and not limited to virtual
           background pictures and (augmented reality) face filters in
           video conferences, the term extended reality, or XR for short,
           saw a strong growth in interest and attention over the past
           two years. In one of its most recent Recommendations [1],





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