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A COMPARATIVE ANALYSIS OF AUGMENTED REALITY FRAMEWORKS AIMED AT
                                      DIVERSE COMPUTING APPLICATIONS



                                           Mfundo A. Maneli ; Omowunmi E. Isafiade
                                                                              1
                                                         1
                 1 Department of Computer Science, Faculty of Natural Science, University of the Western Cape, South Africa



                              ABSTRACT                        on 3D,  stereoscopic, head  tracked displays, hand/body
                                                              tracking and binaural sound,  as shown in Figure 2. The
           Immersive systems such as  Augmented  Reality (AR) and   earlier methodologies of achieving AR/VR required bulky,
           Virtual Reality (VR) have proven useful in diverse computing   computationally-demanding and expensive equipment to
           domains. However, there is little effort on accuracy   operate [3]. As time  went  by  further research and
           measurements within AR applications, which could greatly   development came into place. Consequently, low powered
           impact outcomes and decisions in certain domains, such as   devices such as smartphones can run AR and power-efficient
           crime scene investigations, among others. This paper aims   head  mounted displays can  facilitate VR [4]. Immersive
           to  analyze and evaluate two existing prominent  AR   technologies  have been  widely adopted in diverse sectors
           frameworks,  ARCore and ARKit,  which support  the   such as education [5], advertising [6], gaming [7], forensic
           development of diverse mobile computing applications for   science and crime scene reconstruction [8], among others.
           immersive systems. This research developed  prototype
           applications   and  conducted  comparison  tests  of
           measurement accuracy within the applications. The
           accuracy was tested using four distance criteria across six
           different devices, spanning ARCore and ARKit frameworks.
           A control experiment was used to benchmark the
           measurement accuracy. Relatively, an instance of the
           experiment presented ARCore as reliable. Overall, ARKit
           proved to be more accurate between the two frameworks,
           with an average accuracy of 99.36% as opposed to 89.42%
           scored by ARCore. The obtained results can give insight on
           the choice of framework to consider during AR application
           development for a specific domain, hence boosting quality of
           experience.
                                                                Figure 1 – Augmented reality schematic diagram [9]
               Keywords – ARCore, ARKit, AR measurements,
                 augmented reality, crime scene investigation

                          1.  INTRODUCTION

           Research development in the field of information technology
           is ever advancing at a rapid pace. Newer and more efficient
           methods of  improving human interactions  with their
           environments are continually  devised. These  human
           interactions  and  environment  methods  encompass
           immersive technologies [1]. Augmented Reality (AR) and
           Virtual Reality (VR) are the two primary types of immersive
           technology, but other technologies such as Mixed Reality
           (MR) and  extended Reality (XR) also fall under the
           immersive technologies umbrella. AR is a technology which
           can superimpose digital perceptual information in the real
           world [1], as shown in Figure 1. VR, on the other hand, offers   Figure 2 – Virtual reality schematic diagram [2]
           a three-Dimensional (3D) computer generated environment,
           and immersive, and multisensory experience [2], which rely





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