Page 57 - ITU Journal, ICT Discoveries, Volume 3, No. 1, June 2020 Special issue: The future of video and immersive media
P. 57
ITU Journal: ICT Discoveries, Vol. 3(1), June 2020
Super-wide video stitching can produce super-wide Implementation details of Kirari! for Arena can be
(e.g. > 12K) video by combining multiple camera found in [1].
images in real-time for such events as super high Figure 2 shows the displayed image on the display
definition live streaming.
device (right), and the real object (left). The real
Intelligent microphones can pick up sounds of object in this case is the real performer and the
interest in a noisy environment, which can be used, displayed image is reproduced by Kirari! for Arena.
in turn, by wave field synthesis to reconstruct the With Kirari! for Arena, the audience can observe
direction of the sound so that the sound comes from remote events from all directions on a special four-
the object. sided display device. The audience can watch each
side of the performer from the corresponding side
3.2 Immersive events by Kirari!
of the display. In addition to the mandatory
Kirari! has been demonstrated in many events to requirements of an arena-style ILE, Kirari! for
create highly realistic sensations. For example, in Arena can reproduce the texture of the “floor” such
“Chokabuki” events [20][21][22], various effects as the mats in a Judo event.
were provided, such as “double characters” in
which real-time image extraction was used to
produce a duplicate of a Kabuki performer next to
the real performer to simulate two versions of the
same character on the stage at the same time, and
sound effects by wave field synthesis technology to
reproduce a sound field including its direction to
simulate the sound coming from within the
audience floor.
The “KABUKI LION” event demonstrated the
world’s first pseudo-3D presentation through Fig. 2 – Real-time live display by Kirari! for Arena
remote international transport using Kirari!
technology. Real-time image extraction was used on Figure 3 shows the capturing and viewing
the video stream of a Kabuki performer, and the configurations. A position sensor is installed along
pseudo-3D image of him accommodated the press with the cameras to measure the coordinate (3D)
remotely [20]. position of the object. By transmitting and
processing these images and position information
Another example is “Futsu-no-sukima” [23], an in real time, the audience at the remote sites can feel
exhibition aiming to create novel value, where a sense of depth in the images displayed on the four-
infrared-powered real-time object extraction sided display device.
enabled about 1000 people wearing various items
of clothing to experience joining a teleconference
with the room background of their choice [24].
4. KIRARI! FOR ARENA
4.1 Overview
One of the presentation styles ITU-T H.430.2
describes is the arena style where there is an arena Fig. 3 – Capturing and viewing configurations of Kirari! for
or stage with a surrounding audience in a remote Arena
site for events such as a Judo match or juggling 4.2 System configuration
street performance.
Kirari! for Arena consists of four functions; Capture
“Kirari! for Arena,” which is an implementation of & Extraction, Measurement & Tracking, Information
the arena-style ILE, is realized by using the Kirari! Integration & Transport, and, Depth Expression &
technology suite. Kirari! for Arena can provide an Presentation. Figure 4 shows the functions of Kirari!
immersive experience where an audience can for Arena.
watch an event from all (front, back, left, right)
directions at a remote site with high realism as if
they were watching it at the real event site.
© International Telecommunication Union, 2020 35