Page 56 - ITU Journal, ICT Discoveries, Volume 3, No. 1, June 2020 Special issue: The future of video and immersive media
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ITU Journal: ICT Discoveries, Vol. 3(1), June 2020



          The first two (H.430.1–H.430.2) Recommendations      These  commercial  services  and  studies,  however,
          provide the basic concept of ILE, and ITU-T H.430.3   do not realize ILE because they either could not use
          provides service scenarios. ITU-T H.430.4 is the first   a real event scene as input, could not process and
          to specify the technical aspect of ILE including how   show  images  in  real-time,  or  did  not  have  a real-
          to  transport  additional  information  such  as  3D   time  transport  system  to  send  the  necessary
          positions  of  objects  in  synchronization  with  the   content to remote sites.
          audio  and  visual  stream.  More  Recommendations         TECHNOLOGY SUITE FOR ILE
          with technical specifications may follow.            3.
                                                               This section introduces the Kirari! technology suite.
          ITU-T H.430.1 defines the term “ILE,” and specifies
          the   high-level   requirements   of   ILE.   The    Kirari!  has  been developed  to provide  technology
          characteristic  experiences  ILE  provides  are  as   components to realize immersive experiences. This
          follows.                                             section  also  introduces  a  number  of  past  events
                                                               where  Kirari!  demonstrated  its  ability  to  realize
          •    Watch the event from a remote place in real     immersive experiences.
               time.
                                                               3.1  Kirari!
          •    Feel the event as if it is happening right there,
               with a considerably higher sense of realism.    The Kirari! technology suite, which can produce a
                                                               number  of  implementations  of  ILE,  is  a  suite  of
          •    Share excitement with people around them.
                                                               technologies developed by NTT that are necessary
          2.2  Related works                                   to  reproduce  events  at  remote  sites  with  high
                                                               realism [19]. The suite consists of technologies to
          Various  studies  have  been  conducted  to  realize
          immersiveness, and a number of technologies have     capture, measure, process, transport and display an
          been  applied  to  commercial  services.  3D  movie   event.
          theaters  as  commercial  services  have  become     Figure 1 shows the technology map of Kirari!
          popular  [6][7][8].  Moreover,  vibration,  light,  air
          flow, as well as 360-degree 3D displays have started
          to be used in commercial theaters [9][10]. These 3D
          theaters  require  the  audience  to  wear  Head
          Mounted Displays (HMDs) or 3D glasses.
          There have been a number of studies on watching
          sports events with HMDs [11][12]. In these studies,
          the audience can see from the viewpoint of athletes
          or  from  a  free  point  of  view.  However,  those
          approaches  have  a  problem  in  which  the  HMDs
          prevent  the  audience  from  communicating  with
          those  around  them  while  watching  the  event,
          resulting  in  a  difficulty  of  sharing  their  emotions
          between themselves.
          Other  studies  have  focused  on  improving  the
          immersiveness  and  comprehension  of  scenes  by
          reproducing  vibro-tactile  sensations  [11][13][14].
          These technologies can realize ILE if the sensations
          of  real  events  are  transported  and  reproduced  in
          real-time  along  with  video  and  audio.  Effectively
          combining these technologies with Kirari! for Arena
          can also further enhance its immersiveness.
          Highly  realistic  experiences  without  HMDs  have              Fig. 1 – Kirari! technology suite
          been an active research target as well [15][16][17],   Real-time image extraction can identify the region
          including a number of forms of multi-angle display   of  an  object  (e.g.  performer  on  the  stage)  in  an
          devices [16][17][18].                                image in real-time so that the object image can be
                                                               used to reconstruct the scene at the remote site.





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