Page 35 - ITU Journal, ICT Discoveries, Volume 3, No. 1, June 2020 Special issue: The future of video and immersive media
P. 35

ITU Journal: ICT Discoveries, Vol. 3(1), June 2020



          Accordingly,  the  content  production  part  of  the   The project has focused on media delivery through
          platform includes a set of (web-based) tools for the   broadband Content Delivery Networks (CDNs), via
          ingest   of   immersive   VR360   content,   the     the Dynamic Adaptive Streaming over HTTP (DASH)
          production/editing  of  access  service  content     standard  [19].  However,  the  platform  is  also
          (including  subtitles,  audio  description  and  sign   prepared for the delivery of broadband content via
          language  videos),  and  their  integration  with  the   DASH,  but  as  an  enrichment  of  conventional
          available  VR360  content.  These  tools  provide  the   broadcast  Digital  Video  Broadcasting  (DVB)
          required metadata to signalize the properties of the   services, by leveraging the features provided by the
          authored  media  content.  The  supported  features   HbbTV standard [14].
          are  not  detailed,  but  can  be  inferred  from  the   In  this  context,  ImAc  has  contributed  with  the
          features provided by the developed VR360 player      release  of  open-source  software  components  and
          [18]  (described  later).  The  access  service  editors   open  APIs  to  connect  them  with  the  content
          are provided under a Software as a Service (SaaS)    production tools. In addition, ImAc has explored the
          distribution model.
                                                               specification  of  standard-compliant  extensions  to
          In this context, the ImAc project has contributed to   delivery technologies and signaling solutions. One
          the specification of standard-compliant extensions   example  is  the  design  of  solutions  to  enable
          to current technologies and formats. Two examples    interactive  and  immersive  multiscreen  scenarios,
          can be highlighted. First, the IMSC (Internet Media   which  can  be  relevant  for  the  HbbTV  standard.
          Subtitles  and  Captions)  subtitle  format  has  been   Another  example  is  the  extension  of  the  DASH
          extended to indicate where the speaker is in the 360°   technology  to  signalize  the  availablity  of  all
          space.    IMSC  is  a  subset  of  Timed  Text  Markup   considered access services, beyond the classic and
          Language  (TTML)  for  distribution  of  subtitles,   immersive  media  content  elements.  This  can  be
          drawing  the  attention  of,  and  being  adopted  by,   relevant for the DASH technology specified by the
          many standardization bodies, like the World Wide     Moving     Picture   Experts    Group    (MPEG)
          Web Consortium (W3C). Second, a new ad-hoc, but      standardization body.
          standard-compliant, solution has been defined to be   4.4  Content consumption
          able  to  indicate  the  speaker’s  name  and  position
          together with the associated sign language video, as   This part is mainly composed of a portal to select
          well  as  to  be  able  to  dynamically  show/hide  the   the  desired  content  (see  Fig.  2)  and  a  web-based
          video window based on the signer’s activity.         player (see Fig. 3) for the personalized presentation
                                                               of the immersive (VR360 video and spatial audio)
          4.2  Service provider
                                                               and access service (subtitles, audio subtitles, audio
          This  part  of  the  platform  includes  different   description and sign language) content. For visual
          components for the management and cataloguing of     elements,    the   player    supports   different
          content,  and  triggering  its  publication,  either  by   presentation modes such as:
          associating  it  to  scheduled  (broadcast)  TV
          programs or by posting it on specific websites. One   •    User-reference:   the    visual   elements
          key  component  in  this  part  is  the  Accessibility     (e.g., subtitles, sign language, UI) are always
                                                                     visible and follow the user’s viewing direction.
          Content  Manager  (ACM),  developed  to  enable  the
          upload of VR360 content (and optionally its related   •    Scene-reference:  the  visual  elements  are
          assets,  like  personalized  covers/thumbnails  and        attached to specific regions of the 360° space
          existing access service content), to catalogue it, to      (e.g., fixed angles, position of the speaker), so
          link it with the editing tools, and finally to trigger     they  can  be  outside  the  user’s  field  of  view
          the publication of the immersive and accessibility         during media consumption.
          content for final consumption.
                                                               •     Auto-positioning: the visual elements or the
          4.3  Content preparation / distribution                    user’s  field  of  view  can  be  dynamically
                                                                     positioned,  based  on  predefined  metadata
          This part of the platform includes components for
          preparing the available content for an appropriate         generated at the production phase.
          distribution.  These  components  are  mainly  in
          charge  of  (multi-quality)  content  encoding,
          segmentation and signaling.






                                                © International Telecommunication Union, 2020                 13
   30   31   32   33   34   35   36   37   38   39   40