Page 167 - Kaleidoscope Academic Conference Proceedings 2020
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Industry-driven digital transformation




           2.2    AVR research in agriculture (wine industry)   advantages of using immersive technologies in wine farming
                                                              as a marketing tool.
           Immersive  technologies  have  gone  through  practical
           refinement  during  the  past  several  years,  involving   3.  DESIGN AND METHODOLOGY
           enhancements in the degree of fidelity and the sensation of
           virtual presence [7]. These advancements have culminated in   3.1   SCRUM methodology
           the rise of immersive technology applications in agriculture.
           We will be exploring immersive technology research which   The  SCRUM  project  management  methodology  was
           has been conducted in the wine industry.           followed  in  this  project  [15].  SCRUM  adopts  agile
                                                              methodologies  for  managing  complex  information
           The use of immersive technologies as a rice wine brewing   technology projects with innovative approaches. User stories
           training tool was explored by Dong and Yang, 2020 [8] in a   were  identified  for  the  project and  tasks  were assigned  to
           study done on using virtual simulations to teach rice wine   complete and answer each user story. The project was broken
           brewing.  Subject  matters  of  every  step  in  the  brewing   into 6 different sprints. A product backlog was then created
           process were put together and used in the gamified virtual   and  all  tasks  required  to  complete  the  application  were
           system  and  for  learners  who  had  no  access  to  the  actual   determined.  These  tasks  were  then  grouped  into  different
           equipment used in the process.                     sprints, assigned time frames, and prioritized according to
                                                              importance  (sprint  planning  meeting).  The  tasks  for  each
           2.3    AVR research in wine tourism                sprint then became part of that sprint’s backlog. Sprints took
                                                              one week to complete respectively. At the end of each sprint,
           Wine  tourism  is  an  expanding  specialized  market  that  is   an APK (Android installation file of the finished sprint) was
           steadily growing larger in significance all over the world [9].   built and a sprint review and retrospective meeting were held
           A study which was conducted in Germany reported findings   to grasp whether tasks would be improved or whether moved
           that point out that wine tourism is extremely pertinent for   to the next sprint.
           wine distilleries as well as owners of small companies. The
           study revealed escalated requests for wine tourism exercises,   3.2   Design Approach: Participatory design
           especially near populous cities [10].
                                                              The  team  focused  on  participatory  design,  [18],[19],
           Booyens (2020) [11] points out that hardly any wine tourism   whereby the client is involved throughout the development
           research  studies  focus  on  modifications  in  this  tourism   process to ensure that all specifications are met and that the
           specialized  market.  This  shows  that  there  is  a  gap  in   client can experience, interact and give advice or guidance
           knowledge in this area of literature. The case study which we   on sections that the team might have misinterpreted or could
           conducted can add to the small body of knowledge that exists.  add for a better experience and end product.

           2.4    AVR research in marketing                   A.  Project  initiation:  The  team  met  with  the  client  to
                                                              indicate  the  possibilities  of  immersive  applications  and
           Several elements provoke enthusiasm over the potential for   brainstormed how such applications could be used for their
           immersive  technologies  to  be  utilized  for  marketing.  The   requirements. The following explains the three major stages
           first  being  that  major  corporations  keep  making  large   (Analysis, Synthesis, and Evaluation) before the project ends
           investments in AVR solutions for commercial applications,   as shown in Figure 1.
           therefore AVR is probably going to grow to be an essential
           element  of  the  marketing  environment.  The  second  being   Stage  1:  Analysis.  Phase  one  was  conducted  over  three
           that education and research establishments are progressively   weeks and involved the analysis of the project.
           getting  fitted  with  AVR  technologies  [12].  A  study  by
           Loureiro et al., 2019 [13], on comprehending the use of VR   Stage  2:  Synthesis.  For  the  synthesis  phase  (based  on
           in marketing, provides some perception for managers on the   participatory design), the project was broken into 6 sprints
           effect of immersive technologies on marketing. The authors   (which  involves  creating  user  stories  and  identifying
           point out that virtual reality technologies add to increasing   subsequent  tasks  flowing  out  of  each  user  story).  The
           motivation to enrich the customer shopping experience from   following  sprints  and  main  user  stories  were  determined:
           the  assessment  and  decision-making  stage  to  the  buying   Sprint 1 (one week) – User interface and interaction design,
           stage.                                             Navigation Hub, and birds-eye view used for point of interest
                                                              navigation. Sprint 2 (one week) – Points of interest (360 still,
           Observing current trends, authors Lavoie and King, 2020 [14]  video,  and  VR  mode).  Sprint  3  (one  week)  –  Points  of
           put  forward  that  VR  will  supply  marketing  professionals   interest  (content  –  record  official  footage).  Sprint  4  (one
           with an unparalleled degree of insight about customers and   week) – Augmented reality. Sprint 5 (one week) – Additional
           clientele, granting them the ability to evaluate and cultivate   screens (Help, credits, etc.) and sounds. Sprint 6 (one week)
           marketing tools more efficiently.                  – Optimize the code, application, and overall user interaction.

           Observing the literature that has been mentioned, we have   Stage 3: Evaluation. Testing was done constantly and after
           established  that  our  case  study  can  add  insight  to  the   each sprint, a prototype application was built and tested on







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