Page 166 - Kaleidoscope Academic Conference Proceedings 2020
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2020 ITU Kaleidoscope Academic Conference




           1.1.1   Potential benefits for winemakers and wine farms   Section 4 shows the results obtained from the case study and
                                                              we conclude the study and offer future direction in Section 5.
           (a)    Continued  business:  The  wine  farms  and
                  winemakers  will  still  be  able  to  market  their   2.  LITERATURE REVIEW
                  offerings to consumers and showcase their estates
                  to  potential  investors  even  during  exigent   This  chapter  gives  a  general  understanding  of  immersive
                  circumstances such as the COVID-19 pandemic.   technology  terminology,  looks  into  AR  and  VR  research
                                                              conducted in marketing, and finally looks into AR and VR
           (b)    Decreased  hosting  costs:  The  wine  farm  will  not   research in viticulture.
                  have  to  spend  money  on  flying  out  their
                  winemakers  and  marketers  to  meet  potential   2.1   Brief overview of immersive technologies
                  investors and conduct a wine tasting with them to
                  convince  potential  investors  to  buy  into  the   Immersive  technology  provides  an  opportunity  to
                  company.                                    revolutionize  the  way  we  go  about  our  daily  lives,  by
                                                              blending  virtual  and  real  environments  or  creating  a
           (c)    Always open for business: The virtual tour can be   completely immersive experience. The technology includes:
                  taken at any time by the customers, the wine farm   augmented  reality  (AR),  virtual  reality  (VR),  and  mixed
                  can  attract  customers  to  see  its  products  and   reality (MR)
                  offerings  in  any  kind  of  weather.  Due  to  the
                  customers not having to physically be at the wine   (i)   AR:  Enhances  reality  by  layering  information  or
                  farm, the wine farm can have consumer traffic in   virtual aspects over a direct view of actual reality.
                  any  kind  of  weather.  The  farm  will  not  be   In other words, AR overlays virtual objects in the
                  disadvantaged by bad weather, operating hours, and
                  social distancing protocols.                       real world. Hence, users are not isolated from the
                                                                     real world and can still interact with their immediate
           1.1.2   Potential benefits  for end users (clients, wine   environment. Google glasses are a good example of
                  sellers, partners)                                 an AR device [4].

           (a)    Self-navigation:  With  the  virtual  wine  farm  tour,   (ii)   VR:  VR  affords  a  user  to  experience  complete
                  the end user is in control of the order of sites they   immersion  in  a  simulated  stand-alone  (digital)
                  see and time they spend in those points of interest,   environment.  This  offers  the  ability  to  naturally
                  unlike traditional tours where a tour guide leads the   interact  with  the  digital  world  using  a  head-
                  tour and determines the route and time allocated to   mounted  display  (HMD)  or  VR  headset  to  get  a
                  each  section  of  the  farm,  according  to  what  they
                  deem important and interesting.                    360-degree view of a digital world. This technology
                                                                     completely isolates the user from their immediate
           (b)    Decreased  travel  costs:  The  costs  incurred    surroundings.  Oculus  Rift  and  Samsung  VR  are
                  accessing the application will be far less than those   good examples of VR devices [5].
                  that would be incurred if the clients or partners were
                  to physically travel there themselves.      (iii)   MR: Overlay of synthetic content on the real world
                                                                     that is anchored to and interacts with the real world
           (c)    The safest form of tourism during the COVID-19     in real time. This is often known as hybrid reality
                  pandemic: The end users of the application will not
                  come  into  contact  with  anyone  from  using  this   since  it  combines  the  two  previous  technologies
                  virtual tour. This tour is better during the current   (AR  and  VR).  Microsoft's  HoloLens  is  a  good
                  pandemic  as  they  can  observe  social  distancing   example of a device that promotes MR, which can
                  protocols at home, using the application. The end   allow  you  to  interact  with  digital  content  in  a
                  users can also choose which wine they want to buy   dynamic way [6].
                  beforehand  by  listening  to  the  winemaker's
                  description  of  their  offerings.  This  will,  in  turn,   (iv)   XR: This is an emerging overall term that describes
                  make shop visits shorter and decrease the end users   the merging of all the other technologies; that is AR,
                  probability of interacting with people outside their
                  homes.                                             VR, and  MR.  Hence,  this  technology merges  the
                                                                     physical and virtual worlds in unique ways.
           The rest of the paper is organized in the following manner:
           Section 2 is a literature review analyzing academic research   In this paper, we will be using the terms AVR and immersive
           and current applications of immersive technologies in wine   technologies interchangeably.
           farm  marketing.  Section  3  discusses  the  design  and
           methodology that was followed to conduct the case study.






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