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IMMERSIVE INTERACTIVE TECHNOLOGY: A CASE STUDY OF A WINE FARM




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                       Ofentse Mabiletsa ; Isafiade Omowunmi¹; Sarel Viljoen¹; Jason Farrell¹; Lwando Ngqwemla¹
                                          ¹University of the Western Cape, South Africa



                                                              is  time  to  rethink  agricultural  practices,  branding,  and
                              ABSTRACT
                                                              delivery.
           Immersive  technologies have paved a  unique  way of   This paper presents the utilization of immersive technologies
           performing agricultural activities as well as learning and   as  a  marketing  tool  for  showcasing  wine  farms.  We  put
           interacting with 3D content, among others. Moreover, the   forward  a  case  study  on  using  immersive  technologies  to
           current situation from the COVID-19 pandemic has further   promote a wine farm and its products to clients, wine sellers,
           created the need  to develop solutions that  can  help the   and  partners.  Many  farms  have  a  basic  website  detailing
           agriculture industry to stay relevant and ahead of potential   what they offer, but more can be offered in the form of an
           post-COVID-19 challenges. This paper presents an   immersive experience to promote visibility and an exciting
           immersive virtual reality application using a wine farm as a   ride around the farm. The farm marketing mobile application
           case study. The developed farm marketing application used   aims to assist farms to showcase their farm environment and
           participatory design and SCRUM methodology to showcase   offerings to partners, financiers, and clients by providing an
           a wine farm and the wine production process. The   extensive and immersive virtual tour of the farm. The app
           application provides a virtual walk-through of the vineyards   also showcases the winemaker explaining the winemaking
           (lookout  point), the  lodge,  the community garden, the   process  for  their  top  three  wines  and  essentially  giving  a
           conference facilities, as well as the cellar in 3D 360-degree   virtual wine tasting experience.
           rendering.  Current  basic  360-degree  exploration
           applications exist but none have incorporated 3D 360-  This paper has the following objectives:
           degree exploration as presented in the current research. The
           immersive experience provides a more realistic experience
           and  feel of what is available  on the farm. Results  and   ●  To present immersive technologies as a successful
                                                                     marketing  tool  to  market  a  wine  farm  estate,  its
           feedback confirm that the farm marketing application shows
           promise in promoting wine farm marketing and other farm   products, and amenities to existing and prospective
           offerings.                                                clients, partners, and wine sellers.

            Keywords – 4IR, COVID-19, farm marketing, immersive   ●  To  report  on  the  benefits  of  using  immersive
                               technology                            technologies such as augmented reality and virtual
                                                                     reality as a marketing tool for wine farms.
                         1.  INTRODUCTION
                                                              1.1    Significance and economic benefits
           The South African wine industry contributes more than 36
           billion Rands to South Africa’s gross domestic product and   The  aim  is  to  have  an  immersive  application  that  farm
           hires more than 290 000 staff yearly [1]. This is a significant   management can use to promote their farm to partners abroad,
           contribution to South Africa's economy, making the activity   wine  sellers,  as  well  as  clients  that  want  to  view  the
           or business of advertising and marketing their end products   surrounding  areas  in  an  immersive  environment.  The
           and services important. The wine industry has encountered   application  incorporates  a  virtual  walk-through  of  the
           challenges such as drought, evolving customer tastes [2], and   vineyards (lookout point), the lodge, the community garden,
           recently the coronavirus (COVID-19) outbreak. The present-  the conference facilities as well as the cellar. Immersion will
           day pandemic [3] has increased the need to establish novel   give a more realistic experience and feel of what is available
           ways of promoting wine farm offerings and services. With   on  the  farm.  Current  basic  360-degree  exploration
           the aforementioned in mind, we have identified the following   applications exist but none have incorporated 3D 360-degree
           problem: New and many existing farmers in the agricultural   exploration.  The  immersive  application  developed  in  this
           sector do not know the potential benefits of using immersive   research offers a unique selling point to wine farms. This is
           technologies  as  a  marketing  tool.  Moreover,  as  online   because it can be used as a tool for virtual tours, virtual wine
           purchases and related services are prevalent across different   tasting,  and  marketing  the  wine  farm  without  having  to
           sectors of the economy, particularly during the pandemic, it   physically come into contact with other people.





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