Page 146 - Kaleidoscope Academic Conference Proceedings 2020
P. 146
2020 ITU Kaleidoscope Academic Conference
Table 1 - Analysis of objectives develop the project as it grew and changed, with little to no
impact on the final outcome.
Objective Output Client Feedback For the project, the factors that were out of scope were
animated 3D models to depict the movement of species, and
a fully realistic immersive world.
Knowledge Through text & The client was
transfer audio satisfied For future projects the first recommendation for these types
of projects would be working with an engine that can contain
higher resolution images in order to ensure the knowledge
Create virtual 3D world More realistic in transferred is even more realistic and detailed. Looking at
world generated future time allowed for projects should also be taken under revision
as we were unable to fully complete and develop applications
that were what we initially projected, and additional features
Preservation of Less foot traffic Foresees this as a were left out.
real-life nature anticipated huge possibility
reserve 6. CONCLUSION
The aim of the project was to create a knowledge transfer by
Ecological and Knowledge about Client sees the having an application that was a self-guided tour for a nature
conservation reserve and great potential of reserve in South Africa. With currently only one person able
training species this aspect to give walking tours, people are limited to only having the
experience at the reserve when the person is available. This
application used a 3D version of the reserve with realistically
Interaction Interaction with Makes for a very modeled specimens to create an application that was
within virtual points of interest immersive accessible from anywhere, while carrying the information as
world experience given directly from the guide herself. The application also
becomes a database to store knowledge about the specimens
currently being transferred verbally only.
A virtual A virtual Helpful and
presence with bumblebee friendly and The transference of knowledge before VR relied solely on
guides voice inviting being physically in the field. This causes restrictions that VR
then aimed to solve. The ability to learn from a distance is
greatly achieved. This learning ability assists institutions in
Animation of Not achieved yet Would allow for alleviating costs and resources. The skills needed to develop
species interaction and maintain, and even grow, the hardware and software
between species required for the virtual tours and knowledge transference
will also create many new opportunities, skills and
employment capacities, allowing for more economic growth,
Points of interest 3D models of the More could be especially within developing countries. The conservation of
flora and fauna added as the species, specifically endangered ones, becomes a skill all
(23) project grows users are made aware of which assists in preserving the
species.
5. DISCUSSION
In this project the main objectives were achieved. However,
This project was created using Scrum methodology as future research would consider improving on the final
discussed. This allowed for the breakdown of tasks. The outcomes, adding on features and developing a better
tasks were completed within their required time frame, and application as they develop.
then examined to determine functionality and the need for REFERENCES
any adjustments or additions. The tasks were broken down
into the sections required to complete the application,
namely: the UI section, navigation, 3D model design, VR [1] WELCH, A. (2019) How virtual reality can drive
viewing mode, 360 images, and coding functionality. The nature conservation. Available at:
breakdown allowed project members to focus on each task, https://www.aecom.com/without-
complete it, and test each one before implementing into the limits/article/virtual-reality-can-drive-nature-
final application, thereby allowing for the enhancement of conservation/ (Accessed: 8 August 2019).
the flexibility, continuous improvement, creativity and
productivity of the team and results. Due to this breakdown
offered by Scrum, the project team was able to continuously
– 88 –