Page 142 - Kaleidoscope Academic Conference Proceedings 2020
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2020 ITU Kaleidoscope Academic Conference




           developing country, South Africa is faced with challenges   2.2   Virtual Reality in Nature Reserve
           such  as  infrastructural  and  human  resource  shortages,
           particularly within the science, technology, engineering and   Virtual  tours  offer  many  benefits  for  self-guided  tours  in
           mathematics  (STEM)  disciplines.  This  can  be  owed  to   nature reserves. A study undertaken by Dolphin et al. [11]
           several  reasons  which  include  resource  constraints   revealed that students found virtual field trips advantageous
           encountered  by  higher  education  [4].  Technology  driven   in that they were more versatile and convenient than actual
           education  enables  distant  learning  to  be  adopted  while   field trips. The aim of the study was to determine whether or
           simultaneously allowing educational institutions to alleviate   not  there  was  a  notable  increase  in  engagement  and
           resources.                                         knowledge transfer when compared to traditional means of
                                                              instruction,  such  as  actual  field  trips.  And  with  new
           STEM    disciplines   frequently   entail   an   abstract   advancements in technologies such as 3D modeling software,
           understanding  of  intricate  structures.  For  example,  in   there are now many opportunities for developers to design
           geology, geologists must be able to convey an understanding   interactive  content  and  simulations  [12].  The  following
           of  the  numerous  characteristics  of  structural  materials.   section describes existing work related to the use of VR to
           Domains  such  as  these  call  for  an  immersive  experience,   enable users to perform self-guided tours remotely.
           which  is  imperative  for  experiential  learning  to  occur.
           Currently  this  may  be  hard  to  facilitate  when  using   2.2.1   Venture to the Peruvian Amazon
           traditional means of instruction, even with the adoption of
           existing  e-learning  tools  [5].  However,  the  adoption  of   The Queensland University of Technology (QUT) deployed
           immersive  technologies  shows  promise  in  helping  to   researchers  to  the  Peruvian  Amazon  to  assist  in  the
           mitigate some of the existing challenges, such as the ability   conservation of the jaguar population [13]. The aim of the
           to allow users to experience real-life scenarios and exercise   research  was  to  use VR  technology, which  included  360°
           problem  solving  techniques  in  high-fidelity  environments   cameras and 3D modeling tools, to recreate the jaguar habitat
           where learning occurs through making errors in a safe space.   and their surrounding ecosystem. The application includes
           Fabris et al. states that this is active learning, a teaching style   interactive content to create awareness of the jaguar species.
           which clearly has a significant impact on student learning [6].
                                                              2.2.2   Virtual Human Interaction Lab (VHIL)
           Human  resources  are  also  alleviated  as  a  result  of  using
           immersive  technologies  for  instruction.  Dede  [7]  notes  a   VHIL developed a short documentary and interactive virtual
           number  of  benefits  when  using  immersive  interfaces,   reality content pertaining to the problem surrounding ocean
           including  enhanced  situated  learning  in  an  immersive   acidification and the excess of CO2 in the atmosphere and its
           environment.  Dalgarno  and  Lee  [8]  identified  increased   impact on ocean waters and marine life [14]. In conjunction
           engagement as an additional benefit. Coulter et al., [9] posits   with  the  development  of  the  content,  researchers  from
           that  enhanced  knowledge  acquisition  is  yet  another  core   Stanford were responsible for developing a virtual imitation
           benefit of teaching in immersive environments. To add to   of the coral reef surrounding the Italian coast. Using a virtual
           this, the learning benefits are greater when the interface of an   reality head-mounted display users are able to interact with
           immersive virtual environment allows the user to investigate,   and explore the coral reef to learn more about the habitat.
           assemble and manipulate 3D virtual objects and structures
           using a natural interface [8].                     2.3    Review Remark
           The  educational  affordance  of  immersive  virtual   The aim of this literature review was to investigate similar
           technologies play an imperative role in providing effective   applications  like  those  proposed  by  this  study  in  order  to
           learning  benefits.  The  use  of  immersive  virtual  reality   identify any gaps in the body of knowledge that this study
           technologies  as  an  instruction  aid  provides  students  with   aims to  fill.  With  virtual reality being in its infancy,  it is
           authentic  real  world  scenarios  that  may  be  hard  and   rather evident that literature pertaining to studies and related
           expensive  to  replicate  in  the  real  world.  For  example,   work done with virtual reality is quite limited.
           students could traverse 3D replicated environments without
           having to be concerned about the harmful implications [10].   3.  RESEARCH DESIGN AND METHODOLOGY
           It  is  not  the  immersive  technology  itself,  but  rather  the
           affordance of these technologies that have a direct impact on   3.1   Methodology
           the  learning  benefits  [8].  Simply  put,  it  is  the  learning
           activities within the virtual environment that may result in   This project subscribes to a single methodology, namely the
           enhanced learning outcomes to occur.               Scrum  methodology.  Schwalbe  [15]  describes  this
                                                              methodology  as  the  most  commonly  adopted  agile
           In this section we covered the literature related to immersive   methodologies  for  completing  complex  information
           technologies  as  a  teaching  and  learning  aid.  In  the  next   technology projects with innovative scopes. To successfully
           section, we relate the literature to justify the rationale of the   adopt the Scrum methodology, there are processes that must
           individual project.                                be adhered to. First a product backlog is created outlining the
                                                              desired features that must be included in the end product or
                                                              software. These features or deliverables are then assigned to





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