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AN IMMERSIVE MOBILE APPLICATION FOR IMPROVED LEARNING AND VIRTUAL
                           TOUR EXPERIENCE: A NATURE RESERVE PERSPECTIVE




                                    Carmenita Oersen; Ruchen Wyngaard; Lebogang Nkabinde
                                                 University of Western Cape




                              ABSTRACT                        are  envisioned  to  produce  a  realistic  and  immersive
                                                              environment  developed  to  encourage  exploration  among



           The  purpose of  this  study was  to  develop an  immersive   users [2]. Moreover, the reality of the challenges from the
           virtual  reality  application  for  the  University  of  Western   COVID-19 pandemic has also created a further need to adopt
           Cape’s nature reserve in South Africa. For this focus on a   technological  and  self-guided  solutions  that  can  help  the
           nature  reserve project, the project team was  requested to   nature  reserve  stay  relevant  and  ahead  of  the  COVID-19









           build a  self-guided tour  capable of  achieving  knowledge   constraints. Hence, the motivation for this project.



           transfer, and which has aesthetic pleasure. The study was




           informed by the peculiar challenge of the nature reserve and   1.2   Objectives for the Nature Reserve Project
           existing literature to identify gaps that may occur in the body
           of knowledge. The scrum project methodology was used to   The  university's  nature  reserve  aim  was  to  build  a virtual





           manage the life cycle of the project. The application was   self-tour  application.  The  virtual  tour  was  anticipated  to




           successfully  built  within  the  given  time  frame  and  the   function  as  a  base  for  ecological  training,  environmental
           client’s feedback was overwhelmingly positive.     education,  research  and  aesthetic  activities.  One  of  the
                                                              greatest  projected  aims  was  to  preserve  the  integrity  and
            Keywords – 4IR, immersive technology, nature reserve,   physical  characteristics  of  the  nature  reserve  while  also
                             self-guided tour                 affording visitors the opportunity to experience the original
                                                              nature reserve’s endangered vegetation.
                         1.  INTRODUCTION
                                                              This project has documented several requirements listed by

           The  university’s Department  of  Computer Science in   the client while developing a VR tour experience. The virtual




           conjunction with the nature reserve has embarked on   tour  offered  users  the  ability  to  traverse  an  immersive





           developing a project. The aim of this project is to develop   experience in which users are able to explore a 3D rendered







           immersive mobile applications to enable users to remotely   environment  of  the  nature  reserve.  While  traversing  the






           access educational content that would otherwise be rather   reserve, users were able to interact with points of interest and
           costly to experience, and engage in knowledge transfer that   gain insight into several plant and animal specimens often
           is equivalent, or if possible better, than in-field trips.   found throughout the nature reserve. The goal was to develop
                                                              a VR simulation to replicate the experience of the actual tour.
           1.1    Rationale for Nature Reserve Project        Other objectives for this project included: a virtual presence
                                                              to give specimens and nature reserve specific information,
           The nature reserve is currently under-resourced and unable   and the ability to move back and forth between various points
           to offer nature reserve tours to a large number of students and   of interest as the user desires.
           visitors. Moreover, the reserve is only able to offer tours once
           weekly, due to manpower constraints. The nature reserve has   The  remaining  part  of  the  paper  is  organized  as  follows:
           a  need  to  showcase  appropriate  content  and  carry  over   Section  2  presents  the  literature  review,  while  Section  3
           necessary skills, while simultaneously ensuring that learning   documents the research design and methodology. The results
           remains a meaningful and enjoyable experience to visitors.   are in Section 4, with the discussion held in Section 5. The
           The reason for this is to encourage mindfulness of the entire   paper finishes off with the Conclusion in Section 6, followed
           reserve  environment  and,  establish  a  positive  attitude   by a list of references.
           towards  the  natural  biodiversity,  inspire  formal  education
           especially  of  conservation,  and  ultimately  conserve  the   2.  LITERATURE REVIEW
           natural  lowland  systems.  The  adoption  of  immersive
           technologies for self-guided field tours is particularly useful   2.1   Overview
           when developing applications of this nature since it enhances
           visualization  and  encourages  ecological  protection  while   Virtual  reality  as  a  teaching  aid  has  been  praised  for
           investing in biodiversity [1]. Virtual reality (VR) field tours   enhancing  higher  education  in  several  ways  [3].  Being  a
           978-92-61-31391-3/CFP2068P @ ITU 2020           – 83 –                                   Kaleidoscope
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