Page 144 - Kaleidoscope Academic Conference Proceedings 2020
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2020 ITU Kaleidoscope Academic Conference




           3.5    Instrument Development

           The  design  used  by  the  research  team  was  the  Virtual
           instrument  design,  to  test  and  measure  areas  of  the
           application developed [21].








                                                                      Figure 3 - Cinnabar Bracket mushroom

                    Figure 2 - Virtual instrument design      4.2    Model Optimization
                     (Source: Zhang, Li and Chen, 2011)
                                                              In order to produce models that were accurate, we chose to
           The researchers deemed this design fit as it gives the ability   follow a process that optimized the textures for the models.
           to reuse designs from one tool in other tools. This allows for   As the process to create realism was new to us, we taught
           the systems with intrinsic-integration properties to be easily   ourselves how to work with new software. The programs we
           extensible and adapt to increasing product functionality. The   chose to work with were: Mudbox, Meshroom, Blender and
           virtual instrument design works hand-in-hand with the scrum   3DS Max. Autodesk 3Ds Max is a 3D production software
           methodology allowing the group to continuously release an   integrating modeling, rendering and animation production,
           APK each week. Hardware modularity allowed for the use   and was therefore used across both processes [24]. The other
           of virtual instruments as it accelerated the development cycle.   manner was to take models that we were able to download
                                                              and then retexture them to make models look as close to the
           3.6    Data Collection                             specimens in the nature reserve as possible.

           Since the research paper’s main focus was the development   For  the first  of  the  two  processes,  we  followed  a process
           of a VR application, most data collection techniques were   referred to as photogrammetry. To produce a realistic texture
           not  highly  implemented  as  the  study  can  be  further   as well as a realistic model, we captured images of actual
           researched;  but  a  case  study  research  approach  was   specimens. These photos were taken in 360°. As shown in
           considered during the study.                       Figure 4 below, these were the actual specimens.

           Using the case study research approach, it allowed the group
           to  focus  on  the  dynamics  of  phenomena  within  single
           settings  [22].  The  case  studies  looked  at  the  deductive
           (theory testing) and inductive (theory building). In regards to
           theory building, a grounded theory approach will drive the
           study  further  and  theory  building  will  look  at  pattern
           matching of the results [23]. For future work, it is considered
           that qualitative data analysis will suit the study as it focuses
           on both theory testing and theory building.

                             4.  RESULTS                                    Figure 4 - Stuffed Genet

           With  regard  to  the  project  undertaken,  our  results  were   The photos were then inserted into Meshroom where a 3D
           determined  by  the  project  objectives  and  whether  we   model was rendered. Once done in Meshroom, the models
           achieved  our  end  goals.  Our  models,  information  carried   were placed in Blender and 3DS Max. These programs were
           over, knowledge transference, and end applications were the   used to make any necessary changes. The final product was
           results obtained.                                  a model that looked very close to the actual animal.

           4.1    Nature Reserve Project Results

           We aimed to create a self-guided tour that would introduce
           the user to the reserve, be able to see what the reserve looks
           like, educate about the reserve and its species, and begin to
           introduce the reasons for the need for conservation. The team
           created a total of 23 models. Figure 3 is one of the modeled
           specimens.





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