Korea (Rep.) Case Study

The Republic of Korea has the world's highest broadband Internet access
penetration. At 51.1 percent it also has the highest Internet penetration among
the Asian economies. These are astounding achievements given that fact that
Korea is not among the world's most developed nations, on the basis of GDP per
capita. It is classified as an upper-middle-income economy; a group that
includes nations such as Argentina, Botswana, Brazil, Turkey, South Africa and
Venezuela. In addition, Korea has its own language and character set and few
Koreans speak English well. These factors would tend to work against a high
level of Internet access. Instead, there are other factors besides wealth
that have contributed to its success. These include:
Government support-The state has assisted to boost Internet access as
well foster broadband Internet access. There are a variety of programs to
encourage Internet access such as wiring all primary and secondary schools with
free Internet connections and providing training to ten million people,
including housewives, soldiers and rural dwellers. The government has also
offered low-interest loans to companies providing broadband access. A
significant point is that the MIC is allowed to keep all income accruing from
its regulatory activities (e.g., license fees, etc.) for funding government
programs in the sector.
Urban geography-Thought 20 percent of the Korean population resides in
rural areas, city dwellers tend to live closely clustered in apartment complexes
which simplifies the task of providing broadband connections.
Competition-Korea's broadband growth coincided with the introduction
of competition in the local loop in April 1999. The new competitor focused on
providing DSL access in an effort to distinguish itself from the incumbent. In
addition, the availability of cable television offered another outlet for
providing broadband access. The competition among operators and technologies has
resulted in among the lowest broadband access prices in the world.
Games-Electronic games are very popular with young Koreans and the
development of online games, played initially in Internet cafes ("PC
Bangs"), have helped stimulate market demand.
These and other factors make the Korean story an fascinating case study. Its
accomplishments and its way of getting there also offer a number of useful
lessons to other nations.
A mission to South Korea was carried out from 23-30 May 2002, involving
Michael Minges, Tim Kelly, and Vanessa Gray. The mission and interviews were
coordinated with the Ministry of Information and Communications (MIC).
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