Page 52 - Citiverse Use Case Taxonomy Overview - Use Case Identification Track
P. 52
Economic Development, Education and Tourism
Horizon
2
Resilient Education | Conflict and Natural Disaster Areas
Description Example Impacts SDG Alignment
The metaverse can offer continuing education The UN Department of Political and
through immersive and interactive Peacebuilding Affairs introduced a VR Quality Reduced
environments for students in crisis affected experience, Pathways Colombia. The Education Inequalities
regions, be it for conflict, humanitarian crisis initiative provided immersive insights
or natural disasters, whereby, the basic into post-conflict reintegration, justice,
human right to education is disrupted or and reconciliation efforts under the UN Peace, Justice Humanitarian Target 4.3, 4.5, Target 10.2,
restricted by external factors. Through Verification Mission in Colombia. The and Strong Assistance 4.7 10.3
creating alternative pathways to connect VR experience was later extended to Institutions
students and tutors at a global level, it can local communities, engaging former
provide some sense of normality, resilience FARC combatants and over 200 Health and Citizen
and hope, supporting both educational and children in reintegration zones. This Wellbeing Engagement
psychological aspects, whilst reducing the case highlights the potential of virtual Target 16.1, 16.10
disruptive impact on education that crises worlds in delivering impactful, context-
have, allowing students to complete their specific educational experiences
studies during emergency situations as well where conventional methods may fall Risk Level
as during the rebuilding and recuperation short – supporting awareness,
phases. empathy, and social cohesion. Public safety Low Medium High
Stakeholder acceptance Low Medium High
Key Technologies
Data privacy and Low Medium High
security
Digital Metaverse AR VR MR GAI AI IoT
Twin Financial/operational Low Medium High
itu.int/metaverse/virtual-worlds/