Page 52 - Citiverse Use Case Taxonomy Overview - Use Case Identification Track
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Economic Development, Education and Tourism
                                                                                                                                                                       Horizon
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     Resilient Education | Conflict and Natural Disaster Areas



      Description                                                Example                                           Impacts                                      SDG Alignment
      The metaverse can offer continuing education               The UN Department of Political and
      through immersive and interactive                          Peacebuilding Affairs introduced a VR                   Quality             Reduced
      environments for students in crisis affected               experience, Pathways Colombia. The                     Education          Inequalities
      regions, be it for conflict, humanitarian crisis           initiative provided immersive insights
      or natural disasters, whereby, the basic                   into post-conflict reintegration, justice,
      human right to education is disrupted or                   and reconciliation efforts under the UN             Peace, Justice       Humanitarian          Target 4.3, 4.5,  Target 10.2,
      restricted by external factors.  Through                   Verification Mission in Colombia. The                 and Strong           Assistance                4.7            10.3
      creating alternative pathways to connect                   VR experience was later extended to                   Institutions
      students and tutors at a global level, it can              local communities, engaging former
      provide some sense of normality, resilience                FARC combatants and over 200                          Health and             Citizen
      and hope, supporting both educational and                  children in reintegration zones. This                  Wellbeing          Engagement
      psychological aspects,  whilst reducing the                case highlights the potential of virtual                                                             Target 16.1, 16.10
      disruptive impact on education that crises                 worlds in delivering impactful, context-
      have, allowing students to complete their                  specific educational experiences
      studies during emergency situations as well                where conventional methods may fall               Risk Level
      as during the rebuilding and recuperation                  short – supporting awareness,
      phases.                                                    empathy, and social cohesion.                      Public safety                Low       Medium       High


                                                                                                                    Stakeholder acceptance       Low       Medium       High
      Key Technologies
                                                                                                                    Data privacy and             Low       Medium       High
                                                                                                                    security
          Digital    Metaverse        AR           VR           MR           GAI          AI           IoT
           Twin                                                                                                     Financial/operational        Low       Medium       High


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