Page 54 - Citiverse Use Case Taxonomy Overview - Use Case Identification Track
P. 54
Economic Development, Education and Tourism
Horizon
1
Future Careers Exposure
Description Example Impacts SDG Alignment
Immersive, hands-on future careers exposure An immersive education program in New
delivered through XR, and other virtual world South Wales is using XR and VR Skill Workforce
technologies can deliver inspirational education to technologies to provide students with Development Readiness
students and open them to a wider range of engaging hands-on learning about
career choices in specific emerging fields. By careers in offshore wind energy and
virtually experiencing careers that students sustainable marine development. The Target 4.3, 4.4 Target 8.9
wouldn´t otherwise be aware of or be exposed to, initiative aligns with the New South Wales Educational Economic
empowers them to access a diverse range of curriculum and focuses particularly on the Access Growth
options and knowledge necessary to follow new Hunter and Illawarra regions with an aim
fields and consider new pathways to career to reduce economic disparity.
satisfaction and long-term stability. This Additionally, it prepares students for over Sustainability Responsible
technology can also open school´s curriculum to 3,000 in-construction and 300 permanent Awareness Production
new areas of learning addressing teacher´s roles in the renewable energy sector. The Target 13.3
shortages in specific areas and better serve program increases access to STEM
remote communities. The creation of early careers for underserved communities,
awareness and promotion of interest in developing promoting inclusivity, sustainability, and Risk Level
areas can foster the preparation for the future of long-term workforce development in
workforce reducing unemployment rates and Australia’s clean energy transition.
focus on addressing future market gaps. Public safety Low Medium High
Stakeholder acceptance Low Medium High
Data privacy and security Low Medium High
Key Technologies
Financial/operational Low Medium High
Digital AR VR MR GAI AI IoT
Twin Metaverse
itu.int/metaverse/virtual-worlds/