Page 55 - ITU Journal: Volume 2, No. 1 - Special issue - Propagation modelling for advanced future radio systems - Challenges for a congested radio spectrum
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ITU Journal: ICT Discoveries, Vol. 2(1), December 2019




          netic (EM) propagation. In our RTS, we set the build-  4.  RAY TRACING SIMULATIONS FOR DACM
          ing material as one-layer concrete and the terrain as wet
          earth. For simplicity, we consider a  lat terrain and ne-
          glect the afforestation, which is acceptable since it is a typ-  A ray tracing simulator, Wireless InSite , is used for the
                                                                                                 ®
          ical urban environment. As for the building layout, we fol-  radio propagation modeling in this paper. It predicts
          low the Recommendation document proposed by the In-  radio frequency (RF) signal propagation, as well as EM
          ternational Telecommunication Union (ITU) [22]. Three   ield in a speci ic environment and offers a list of output
          parameters,    ,    , and    detailed in Table 1 are used  results, including propagation paths between each pair
                           
                                  
                        
          to generate a virtual random city model. The PDF of the  of transmitter and receiver, received signal power, mag-
          building height follows a Rayleigh distribution [22]  nitude and phase of E- ield, DOA, DOD etc. The major
                                                               ray propagation mechanisms are line-of-sight(LoS), re-
                                ℎ exp(  −ℎ 2 2 )                lection and diffraction. Scattering is neglected due to the
                            (ℎ) =     2                (1)
                          h
                                          2                    building layout and transmission parameters in this case.
                                                               Since radio propagation mainly interacts with buildings
          where ℎ is the building height in meters.            and terrain in the urban environment, the transmission
                                                               through objects is also neglected for simplicity. It is rea-
                                                               sonable because we are not interested in indoor propaga-
            Table 1 – Parameters for generating a virtual random city model
                                                               tion, nor indoor-to-outdoor propagation. As a result, our
                                                               simulation involves a mixture of LoS and non-line-of-sight
                   Ratio of land area covered by buildings to total
               
                   land area (dimensionless)                   (NLoS) propagation. Fig. 3 shows a pair of BS and MS in
                   Mean number of buildings per unit area      Melbourne CBD from the ray tracing simulator as an ex-
                    (buildings/km )                            ample. Cubes shaded blue at various height represent the
                              2
                   A variable scaling the building height PDF, de-  buildings, and the dark green layer at the bottom is the
                    ined by a Rayleigh distribution given by (1) (di-  terrain. The green and red cubes are the BS and the MS re-
                
                   mensionless)                                spectively. In this case, the MS is 600 m away from the BS.
                                                               The colorful lines are the propagation paths (rays) from
          Fig. 2 shows a Manhattan grid layout for the software-  BS to MS. Such colors indicate the power level of each ray.
          generated city. Cubic buildings are uniformly distributed  Since ℎ MS  is identical for all the MS and the terrain is rel-
          within a square area with side length    m. All buildings  atively  lat in our environment, there is little variation in
                                                2
          share the same square cross-section,    ×    m , and  ixed  the elevation angle. As a result, we focus more on the az-
          street width    m. Both    and    can be obtained from  imuth angle   . The MS itself is the pole of the local angular
             and    as    = 1000√         , and    =  1000  −    [23].  coordinate system. The LoS direction from the MS to the
             
                   
                                     
                                                               BS is de ined as the angular axis at    = 0°, and    increases
                                           √     
                                                               counterclockwise from -180° to 180°.
                                                         50
                                                         45
           60                                            40
          Building Height [m]  40                        35
           20
                                                         30
          500 0                                          25
                                                         20
             400
                                                         15
                300
                                                    500  10
                   200                         400
                                          300            5
               X Axis [m]
                     100             200
                                100  Y Axis [m]          0
                         0
                            0
          Fig. 2 – A virtual random city generated based on ITU-R parameters.
                                                               Fig. 3 – The local coordinate system in the ray tracing simulator (simu-
          In this paper, we consider not only software-generated  lation environment: Melbourne CBD).
          virtual city models but also real urban footprints. The
          RTS in a real urban environment can give us more prac-  TheoutputdatafromRTSisfurtherprocessedbyMatlab .
                                                                                                              ®
          tical and reliable insights into the results. We export the  We quantify the parameters for the proposed channel
          footprints and terrain map of the central business district  model from curve  itting. The  inal veri ication is given by
          (CBD) area in Melbourne, Australia from online databases  the ray tracing results as well as the numerical results by
          [24, 25]. The Melbourne CBD scenario is used for the veri-  Matlab Monte-Carlo simulations. A brief process of the
                                                                     ®
           ication of our proposed directional channel model in sec-  methodology of our DACM is shown in Fig. 4.
          tion 8.



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