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            The IoT Domain Model :
            The relation between Virtual and Physical Entity is usually achieved by embedding into, by attaching
            to, or by simply placing in close vicinity of the Physical Entity one or more ICT Devices that provide
            the technological interface for interacting with or gaining information about the Physical Entity. By
            so doing the Device actually enhances the Physical Entity and allows the latter to be part of the
            digital world. This can be achieved by using Devices of the same class, as in the case of body‐area
            network nodes, or by using Devices of different classes, as in the case of an RFID tag and reader. A
            Device thus mediates the interactions between Physical Entities (that have no projections in the
            digital world) and Virtual Entities (which have no projections in the physical world), generating a
            paired couple that can be seen as an extension of either one. Devices are thus technical artifacts for
            bridging the real world of Physical Entities with the digital world of the Internet. This is done by
            providing monitoring, sensing, actuation, computation, storage and processing capabilities. It is
            noteworthy that a Device is also a Physical Entity and can be regarded as such, especially in the
            context of certain applications.
            An example for such an application is device management, whose main concern is the devices
            themselves and not the objects or environments that these devices monitor.

            From an IoT point of view, the following three basic types of Devices are of interest:
            Sensors:  These  provide  information  about  the  Physical  Entity  they  monitor.  Information  in  this
            context ranges from the identity of the Physical Entity to measures of the physical state of the
            Physical Entity. Like other Devices, they can be attached or otherwise embedded in the physical
            structure of the Physical Entity, or be placed in the environment and indirectly monitor entities. An
            example  for  the  latter  is  a  face‐recognition  enabled  camera.  Information  from  sensors  can  be
            recorded for later retrieval.

            Tags:  These  are  used  to  identify  Physical  Entities  to  which  they  are  usually  attached  to.  The
            identification process is called "reading" and it is carried out by specific sensor Devices, which are
            usually called readers. The sole purpose of tags is to facilitate and increase the accuracy of the
            identification process. This process can be optical, as in the case of barcodes and QR code, or it can
            be RF‐based, as in the case of microwave car‐plate recognition systems and RFID. The actual physics
            of the process as well as the many types of tags are however irrelevant for the domain model as
            these technologies vary and change over time. These are important however when selecting the
            right technology when implementing a concrete system.
            Actuators: They can modify the physical state of a Physical Entity, like changing the state (translate,
            rotate,  stir,  inflate,  switch  on/off.)  of  simple  Physical  Entities  or  activating/deactivating
            functionalities of more complex ones.

            The  following  figure  shows  the  relationship  between  Augmented,  Physical  and  Virtual  Entities,
            together with other terms and concepts.

            Hardware concepts are shown in blue, software in green, animated objects in yellow, and concepts
            that fit into either multiple or neither categories in brown.









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            22  http://www.iot‐a.eu/arm/120613

            268                                                      ITU‐T's Technical Reports and Specifications
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