Page 50 - FerMUN 2020 - Futurecasters Global Young Visionaries Summit, 8th-10th January 2020
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a. Financial support to enable displaced workers to study whilst supporting
themselves and/or their families,
b. Access to devices in communal areas, for example, libraries or community
centres, to develop digital literacy needed for digital education,
c. Improved access to emotional and careers advisory services to ensure a
smooth transition into new jobs;
4. Urges member States to constantly re-skill and re-educate their workforce, to update
their knowledge and working skills in the digital economy, by creating mandatory work
internships or trainings, in order to reduce the amount of unemployment in fields that
are expected to have future large employment like the digital one, and to employ
different strategies for workers in the new technological areas that are key to have a
“good development”, including bringing them the adaptation skills needed to reduce
unemployment because of automatization;
5. Encourages all governments to implement the parameters of the ITU digital skills toolkit
to fulfill the requirements of the future fundamental technology base of the 4th industrial
revolution in science and technology, in order to create adapted employee skills
training programs and minimise the skills mismatch so that the youth employment
barriers are taken down, by organising meetings, summer schools, and other informal
education programs;
6. Incites governments to create procedures in which companies need to respond to a
program of automation in order to provide an adequate implementation of
automation, by :
a. Letting governments, workers and national institutions know how automation will
be implemented, and creating time lapses to train people that lack skills in the
digital field,
b. Anticipating and minimising the impacts of automation and unemployment in
underdeveloped countries by a waiting period of a few months, during which
employees can be trained before the factories’ automation, creating new jobs
such as supervising, programming, design and social interaction.
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