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AI for Good Innovate for Impact
Use Case 14: AI-Driven Wireless Audio Conference System for
Smartphone 4.4-Productivity
Organization: Mbeya University of Science and Technology (MUST)
Country: Tanzania
Contact Person(s): Jackson Braiton Arone, jacksonnkizingi@ gmail �com
1 Use Case Summary Table
Items Details
Category Productivity
Problem to be In today’s event venues, typical wireless microphone systems predomi-
Addressed nantly use Frequency Modulation (FM)radio frequencies. Unfortunately,
these systems often face various problems such as a lack of available
microphones, interference, weak signal quality, overlapping speech,
slow turn-taking, and manual processing of speaking request. So, priori-
tize speakers, handle requests, and guarantee uninterrupted, equitable,
and seamless communication, a clever system is required. An auto-
mated, well-organized, and equitable communication flow is required.
Key Aspects of Solu- The proposed solution leverages a smartphone app and a
tion Personal Computer(PC)-based server orchestrated entirely by an
AI—eliminating manual intervention—to manage speaker requests,
prioritize talk turns, and process audio streams in real time.
The AI uses pre-established rules (such as first-come-first-served, user
roles, and speaking history) to give or queue access when a user hits
"Talk Request." The server then instantly transmits the request to the AI.
After activating, the AI continuously checks the audio for format compat-
ibility and noise reduction before streaming it to the PA system. It then
immediately releases the slot and advances the next user, AI-driven
must apply noise reduction, echo cancellation, and voice activity detec-
tion to clean up audio before it's sent to the Public Address(PA)system,
ensuring clear and professional audio quality even in noisy environment
by the aid of Neural networks + Digital Signal Processing(DSP), where
DSP is a traditionally method.
Technology Keywords AI, Wi-Fi Communication, Mobile App, Computer App and Audio
System
Data Availability Public (Limited real-time user and audio data during system use)
Metadata (Type of Videos data
Data)
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