Page 232 - Kaleidoscope Academic Conference Proceedings 2020
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Session 6: Immersive technologies in farming

             S6.1      Immersive technologies for development: An analysis of agriculture
                       Omowunmi Isafiade and Ofentse Mabiletsa, University of the Western Cape, South Africa

                       Agricultural development is key to any economic development. Immersive technology plays a
                       catalytic  role  and  offers  smart  and  sustainable  choices  to  farmers  who  want  to  improve  on
                       agricultural productivity, and to agricultural training institutes that seek to use modern technology
                       to advance pedagogy and reduce fatalities and operating costs in the learning space, among others.
                       Currently, there are limited descriptive literature reviews in the area of immersive technology in
                       agriculture, hereafter referred to as AVR-Agric. This paper presents a systematic literature review
                       (SLR), which offers a structured, methodical, and rigorous approach to the understanding of the
                       trend of research in AVR-Agric, and the least and most researched issues. This study explores and
                       examines the current trends in the immersive technology-based agriculture areas, and provides a
                       credible  intellectual  guide  for  future  research  direction.  The  SLR  was  limited  to  existing
                       applications and peer-reviewed conference and journal articles published from 2006 to 2020. The
                       results showed that virtual reality was implemented in 41% of the papers reviewed, augmented
                       reality was found in 53%, while only 6% considered mixed-reality applications. The study also
                       showed that developments that incorporate IoT, blockchain, and machine-learning technologies
                       are still at their stage of exploration and advancement.


             S6.2      Immersive interactive technology: A case study of a wine farm
                       Ofentse Mabiletsa, Omowunmi Isafiade, Sarel J. Viljoen, Jason Farrell and Lwando Ngqwemla,
                       University of the Western Cape, South Africa

                       Immersive technologies have paved a unique way of performing agricultural activities as well as
                       learning and interacting with 3D content, among others. Moreover, the current situation from the
                       COVID-19 pandemic has further created the need to develop solutions that can help the agriculture
                       industry to stay relevant and ahead of potential post-COVID-19 challenges. This paper presents
                       an immersive virtual reality application using a wine farm as a case study. The developed farm
                       marketing application used participatory design and SCRUM methodology to showcase a wine
                       farm and the wine production process. The application provides a virtual walk-through of the
                       vineyards (lookout point), the lodge, the community garden, the conference facilities, as well as
                       the cellar in 3D 360-degree rendering. Current basic 360-degree exploration applications exist but
                       none  have  incorporated  3D  360-degree  exploration  as  presented  in  the  current  research.  The
                       immersive experience provides a more realistic experience and feel of what is available on the
                       farm.  Results  and  feedback  confirm  that  the  farm  marketing  application  shows  promise  in
                       promoting wine farm marketing and other farm offerings.
































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