Page 231 - Kaleidoscope Academic Conference Proceedings 2020
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Session 5: Augmented reality and tourism
             S5.1      An immersive mobile application for improved learning and virtual tour experience: A nature
                       reserve perspective
                       Carmenita Oersen, Ruchen Wyngaard and Lebogang Nkabinde, University of the Western Cape,
                       South Africa

                       The purpose of this study was to develop an immersive virtual reality application for the University
                       of Western Cape’s nature reserve in South Africa. For this focus on a nature reserve project, the
                       project team was requested to build a self-guided tour capable of achieving knowledge transfer,
                       and which has aesthetic pleasure. The study was informed by the peculiar challenge of the nature
                       reserve and existing literature to identify gaps that may occur in the body of knowledge. The scrum
                       project  methodology  was  used  to  manage  the  life  cycle  of  the  project.  The  application  was
                       successfully  built  within the  given time  frame and the  client’s feedback  was overwhelmingly
                       positive.

             S5.2      Self-guided virtual tour using augmented reality
                       Aphile  Kondlo,  Andre  Henney,  Antoine  Bagula,  Olasupo  Ajayi  and  Laurenda  Van  Breda,
                       University of the Western Cape, South Africa


                       The Cape Flats Nature Reserve, situated in the Western Cape, South Africa provides refuge to
                       over 200 plant species, many endemic to the Western Cape. As part of the reserve's recreational
                       activities, scheduled guided tours are offered to the public. The tours focus on the ecological
                       importance and educational aspect of the reserve. A complete tour usually takes more than an hour.
                       Due to the lack of trained tour guides and its strenuous nature, tours are only offered once daily.
                       This has been identified as a challenge by the management of the nature reserve. In this paper a
                       solution  to  the  challenge  using  an  augmented  reality  mobile  application  is  proposed.  The
                       application allows visitors to experience the nature reserve in their own time without a guide.
                       Augmented reality markers are placed at points of interest around the reserve. These in conjunction
                       with  the  mobile  application  provide  information  about  plants  thereby  mimicking  actual  tour
                       guides. Outlines for the design and development of this self-guided tour application and the results
                       of user acceptance and unit tests are provided in this paper.








































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