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Trust in ICT                                                3


            6.2     Trust in ICT Environments

            As trust can be interpreted in different ways, there are various meanings from literature for more clear views
            on trust in terms of telecommunication systems and ICT.
            The term trust in the context of ICT world differs from the concept of trust among people. This notion of trust
            stands in contrast to some more intuitive notions of trust expressing that someone behaves in a particular
            well-behaved way. Trust in ICT is an important concept in the sense that a trusted resource is one that you
            are forced by necessity to trust. The failure of this resource would compromise the function, integrity or
            security of a system which are not in expected ways.
            Nevertheless, trust is an important feature in the decision-making process not only used by humans in daily
            life but also by applications and services in ICT environment.
            Trust in computer science in general can be classified into two broad categories: “user” and “system”. The
            notion of “user” trust is derived from psychology and sociology, with a standard definition as “a subjective
            expectation an entity has about another’s future behaviour.” “System” trust is “the expectation that a device
            or system will faithfully behave in a particular manner to fulfil its intended purpose.”

            Trust in an on-line transaction can be divided into two types: direct (personal) trust and third party trust.
            Direct trust is a situation where a trusting relationship is nurtured by two entities. This type of trust is formed
            after these entities have interacted with each other. The entity A inherently trusts entity B after a number of
            successful transactions that involved both entities. On the contrary, third-party trust is a trust relationship of
            an entity that is formed from the third party recommendations. For example, entity A trusts entity B because
            B is trusted by entity C and C recommends that B is trustful. In this example, entity A derives trust of B from
            C, and A also trusts entity C does not lie to him.
            Due to dynamics of network configuration and resources, trust issue occurs not only in the human to human
            network, but also in machine to machine and human to machine and vice versa. In other words, trust is
            needed not only for people to maintain social network service benefit, but also for machine to be connected
            safely to network. System/network-related trust is the beliefs that a specific technology has the attributes
            necessary  to  perform  as  expected  in  a  given  situation  in  which  negative  consequences  are  possible  [b-
            McKnight].
            Trust is a broad concept used in many disciplines and subject areas but until now, there is no commonly
            agreed definition. Therefore, ITU-T CG-Trust has newly defined the terms “trust” Clause 3.2.1. As per the
            definition, trust in the ICT world is defined as “Trust is an accumulated value from history and the expecting
            value  for  future.  Trust  is  quantitatively  and/or  qualitatively  calculated  and  measured,  which  is  used  to
            evaluate values of physical components, value-chains among multiple stakeholders, and human behaviours
            including decision making.” Trust value is applied to social, cyber and physical domains. Figure 6-1 shows
            various related attributes for trust in social, cyber and physical domains.
            NOTE 1 – Clause 7 presents the details of social, cyber and physical domains.
            NOTE 2 – Appendix I provides the summary of trust definitions from various viewpoints.

























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