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1                                                    Applications




                                      Any TIME communication


                                     - on the move
                                     - night       - outdoor
                                     - daytime     - indoor (away from the computer)
                                                   - at the computer
                                                                       Any PLACE communication
                                              - between computers
                                              - human to human, not using a computer
                                              - human to thing, using generic equipment
                                              - thing to thing

                             Any THING communication
                                                                                    Y.2060(12)_F01


                        Figure 1 – The new dimension introduced in the Internet of things [b-ITU Report]


            Regarding the IoT, things are objects of the physical world (physical things) or of the information world
            (virtual world) which are capable of being identified and integrated into communication networks. Things
            have associated information, which can be static and dynamic.
            Physical things exist in the physical world and are capable of being sensed, actuated and connected. Examples
            of physical things include the surrounding environment, industrial robots, goods and electrical equipment.

            Virtual  things  exist  in  the  information  world  and  are  capable  of  being  stored,  processed  and  accessed.
            Examples of virtual things include multimedia content and application software.

            6.2     Technical overview of the IoT

            Figure 2 shows the technical overview of the IoT.


                        Physical world                          Information world









                                                                                    device
                  a   communication
                         networks                                                   gateway
                                                                                    physical thing
                                                                                    virtual thing
                      b
                              c                                                     communication
                                                                                    mapping
                                                                                a   communication via gateway
                                                                               b    communication without gateway
                                                                                c   direct communication


                                          Figure 2 – Technical overview of the IoT


            A physical thing may be represented in the information world via one or more virtual things (mapping), but
            a virtual thing can also exist without any associated physical thing.




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