WSIS Forum 2017 will be held from 12–16 June 2017 in Geneva, Switzerland. More info.

Virtual Reality : the Next-Generation Medium

World VR Forum

Sesion 1 : Virtual Reality Education – Learn Through Experience / Session 2 : Virtual Reality and Real Time Visualisation

Session 1: Virtual Reality Education – Learn Through Experience (1h15)

Imagine sitting on top of a Saturn V rocket as it takes off on a mission to the moon in 1969. Now imagine sitting in a room with Einstein as he is trying to explain in words the ideas and theories he has so vividly and visually in his mind. Lecture VR allows us to recreate any historic lecture or event from the past or record any current live lecture to be replayed infinitely allowing you to learn in a more visual and engaging way then previously allowed in the past. Not only this you can be joined by students from all over the world and have your class tutor login from a remote location and answer any questions that you or your fellow students might have. Virtual Reality is set to revolutionize the delivery method of educational content and concepts.
People from the audience will be invited to come up on stage to participate.


Session 2: Virtual Reality and Real Time Visualisation (30 min)

Current ways of showing your products to customers have various limitations. If you are a real estate agent, your current options include photo material, linear render videos or inviting the client to the actual property. All options have drawbacks, as the 2D material is not completely representative of the space and scheduling visits is not possible for every interested buyer. Or, if you want to sell cars, for example, you can not have every option of every car in your showroom, and more importantly: You can not bring the showroom with you everywhere you go.

With visualisations of products in Virtual Reality, bringing them with you to the client is always possible. The real time aspect enables you to customise the showroom to the individual client, potentially showing them the whole range of products, all within the headset, wherever you want.

We want to show the advantages of using Virtual Reality, but not only as showroom and sales tool, but everywhere, where objects and data need to be visualised in real time. To achieve this, we will paint a picture of the future, but will also showcase an existing project we have done in cooperation with a client.

Moderator

Salar Shahna, Creative director and co-founder of the World VR Forum

Speakers / panellists

Session 1:

  • David Whelan (Ireland) is the C.E.O of Immersive VR Education and formally the editor and chief of Virtual Reality Reviewer and a founding member of the Virtual Reality Awards.

David has won multiple awards for his pioneering work on creating and producing the VR Documentary “Apollo 11 VR”  and has been an integral part of the VR development community over the past few year. David is passionate about re-engaging students into educational studies and ensuring that access to good education is available to everybody regardless of their financial status or geographical location. 

Session 2:

  • Janina Woods, Game Designer, Switzerland  

As a co-founder of Ateo, Janina works on Augmented and Virtual Reality applications, as well as Serious Games and Gamification. Janina has been a Virtual Reality supporter and creator since 2013, which puts her at the forefront of the new wave of VR exploration, actively contributing to its success by continuous experimentation in and promotion of the field.

Link to WSIS Action Lines
  • C2. Information and communication infrastructure
  • C3. Access to information and knowledge
  • C7. ICT Applications: E-business
  • C7. ICT Applications: E-learning
  • C7. ICT Applications: E-science
  • C9. Media
Link to the Sustainable Development Process
  • Goal 8: Promote inclusive and sustainable economic growth, employment and decent work for all
  • Goal 10: Reduce inequality within and among countries

Goal 8 : Virtual Reality will offer amazing new opportunities for development and growth creating a whole new range of jobs and businesses.

Goal 10  : Virtual Reality makes humanity even closer reducing boundaries allowing immersion and presence anywhere. VR will help ensuring that access to good education is available to everybody regardless of their financial status or geographical location.

 

Session 155
  • Thursday, 09:00 – 10:45
  • Room K1, ITU Montbrillant
  • Thematic Workshop

WSIS Forum 2016 | WSIS Action Lines: Supporting the Implementation of SDGs
2–6 May 2016, International Telecommunication Union (ITU), Place des Nations, 1211 Geneva, Switzerland