Page 60 - Citiverse Use Case Taxonomy Overview - Use Case Identification Track
P. 60

Economic Development, Education and Tourism
                                                                                                                                                                       Horizon
                                                                                                                                                                            3
      Virtual Entertainment Revenue




      Description                                                Example
      Large scale, immersive digital experiences for             FIM Speedway Grand Prix uses spatial              Impacts                                      SDG Alignment
      audience driven events powered by spatial                  computing, AI and XR technologies to
      computing, Generative AI, and XR technologies              bring the thrill of live motorsports events          Accessibility       Quality of Life
      are transforming the way audiences attend and              to audiences around the globe. Custom
      engage with live events. Covering different types          digital arenas and skybox lounges provide
      of events from football matches to concerts,               fans with a chance to interact with each
      festivals or even motorsports races, virtual arenas        other, view multiple event camera angles,               Citizen        Local Economic
      and custom skybox lounges will bring live                  and connect directly with race pilots via            Engagement          Development                      Target 8.9
      streamed experiences to fans as well as the                video chat or teleport straight to the Hall
      opportunity to interact with fellow enthusiasts and        of Fame  Museum and  immerse in
      the chance to enjoy one on one video chats with            Merchandising retail experiences to buy
      their idols anywhere in the world.  Additionally,          at virtual stores. The experience removes            Sustainable            Cultural
      enthusiasts can immerse in event merchandising             any potential geographical and financial             Attendance          Participation
      retail experiences and access Hall of Fame                 barriers to attendance, increases fan                                                                     Target 17.7
      information about the event. These virtual live            engagement and brings new revenue
      event experiences offer new levels of accessibility        streams. focusing on enhanced data               Risk Level
      and inclusivity, fostering innovative ways of              ownership, greater reach with one event
      utilizing existing city infrastructures, growing           and new revenue streams for event
      marketing opportunities, building new revenue              organizers, teams and brands by driving              Public safety                Low        Medium       High
      streams and focus on intellectual and nonmaterial          global fan engagement with an otherwise
      property ownership protection and management.              locally limited live event.                          Stakeholder acceptance       Low        Medium       High
                                                                                                                      Data privacy and security    Low        Medium       High

      Key Technologies                                                                                                Financial/operational        Low        Medium       High

         Digital    Metaverse        AR           VR           MR                        AI           IoT
          Twin                                                              GAI
                                                                                                                                                   itu.int/metaverse/virtual-worlds/
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