Page 17 - Citiverse Use Case Taxonomy Overview - Use Case Identification Track
P. 17

Methodology



            Key Technologies




            Key technologies were also selected for each use case. A pre-defined list was created from which to select relevant
            technologies (see table below). This list is not intended to be exhaustive; it was selected by the expert group based on the
            technologies most pertinent across the Citiverse use cases. This list may evolve based on the work of the Emerging

            Technology Track and can be integrated into future iterations of the Citiverse Use Case Taxonomy.


              Technology           Definition                                                                                                                   Reference
             Metaverse             An integrative ecosystem of virtual worlds offering immersive experiences to users, that modify pre-

                                   existing and create new value from economic, environmental, social and cultural perspectives.                                FGMV-20
                                   NOTE – A metaverse can be virtual, augmented, representative of, or associated with the physical
                                   world.

              Digital Twin         A digital twin network is a digital representation of an object of interest.                                                 ITU-T
                                                                                                                                                                Y.4600



              Augmented            An environment containing both real and virtual sensory components. The augmented reality                                    ITU-T
              Reality (AR)         continuum runs from virtual content that is clearly overlaid on a real environment (assisted reality)                        P.1320
                                   to virtual content that is seamlessly integrated and interacts with a real environment (mixed
                                   reality).

              Virtual Reality  An environment that is fully generated by digital means. To qualify as virtual reality, the virtual                              ITU-T
              (VR)                 environment should differ from the local environment.                                                                        P.1320





                                                                                                                                                   itu.int/metaverse/virtual-worlds/
   12   13   14   15   16   17   18   19   20   21   22