Page 642 - AI for Good Innovate for Impact
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AI for Good Innovate for Impact
lab experiences in a fully interactive 3D virtual environment, while integrating AI-powered
instructional support to guide students through experiments, assess performance, and provide
real-time, personalized feedback. The platform specifically addresses challenges such as the
lack of physical lab infrastructure, shortage of expert instructors, language barriers in technical
learning, and disparities in access to STEM resources. The AI instructor functions as a virtual
mentor, capable of understanding and responding to voice commands in both Amharic and
English, guiding learners through simulations, evaluating circuit designs, and offering adaptive
hints based on student input via text, speech, or visual interactions.
Built using Unity, the 3D simulation engine models electronic components and behaviors,
making the lab accessible from standard computing devices without the need for expensive VR
headsets. The AI system includes a speech recognition module that converts spoken Amharic
or English into text, and a natural language processing (NLP) and dialogue management
system to interpret student intent and determine contextually appropriate AI responses. An AI
evaluation module analyzes both circuit graphs and visual layouts to assess design accuracy,
while Clarifai is used to manage multimodal data—such as images of circuits, voice inputs,
and session metadata—for tagging and continuous learning system improvement. All student
interactions are logged with metadata including error types and time-on-task, supporting
adaptive feedback loops and reporting.
The expected outcomes of the project include significantly improved access to quality STEM
education for students in rural or underfunded schools, increased student engagement and
retention through interactive and hands-on learning experiences, and enhanced personalization
of instruction based on real-time AI analysis. Moreover, the inclusion of Amharic speech
recognition promotes linguistic inclusion, and the system enables data-driven insights into
student learning outcomes, aiding teachers and institutions in making informed educational
decisions.
Use Case Status: The use case is part of a large product development.
Partners
O-SKILLS PLC, through its O-SKILLS Technical Education and Training Centre, serves as a
key partner by leading the development of the 3D Virtual Electronics Lab environment. Their
role involves designing and implementing the immersive 3D virtual lab space that accurately
simulates electronics experiments. In parallel, the AI-driven instructional assistant—responsible
for real-time guidance, speech recognition, and performance evaluation—will be developed
by AASTU students. O-SKILLS will closely collaborate with the AI development team to ensure
smooth integration of the AI instructor into the 3D lab, facilitating effective interaction between
the virtual environment and the intelligent tutor. [1]
2�2 Benefits of use case
The project advances equitable access to technical education by replacing physical lab
infrastructure with an AI-driven 3D virtual electronics lab, enabling underserved students to
acquire job-relevant skills in electronics and digital literacy. Its adaptive learning paths and
real-time feedback bridge educational disparities, ensuring inclusive skill development aligned
with STEM employment demands. Multilingual support (e.g., Amharic) and gender-neutral
design further dismantle barriers to participation, targeting systemic gaps in technical and
vocational training.
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