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ITU-T SG 12  C 

ITU-T SG 12

Performance, QoS and QoE

Study Period 2017

Results:33 total items.
Contributions  [ AI/Question: Q7/12 ]   Documents / Contributions
 
Number 
Title Source AI/Question
Date
[ 390 ]  
 
Crowdsourcing spatial audio assessment     Telefon AB - LM Ericsson (Sweden)   Q7/12, Q10/12   2019-04-25
[ 376 ]  
 
Guidelines for the Assessment of Gaming QoE Using Crowdsourcing     TU Berlin (Germany)   Q7/12   2019-04-24
[ 362 ]  
 
Quality Modelling of Audio, Video and Overall Quality Using Perceptual Quality Dimensions in a Video Telephony Context     TU Berlin (Germany)   Q7/12, Q19/12   2019-04-23
[ 320 ]  
 
Improving situational awareness in crowdsourcing by the use of smartphone sensors     Focus Infocom Ges. F. Informatik u. Telekomm. mbH (Germany)   Q9/12, Q7/12   2019-03-12
[ 312 ]  
 
Results from P.SOSH and P.800 DMOS tests with modified instructions     Telefon AB - LM Ericsson (Sweden)   Q7/12, Q10/12   2018-11-14
[ 305 ]  
 
Results from P.SOSH experiment contrasted with P.800 DCR     Fraunhofer-Institut für Nachrichtentechnik Heinrich-Hertz-Institut (Germany)   Q7/12, Q10/12   2018-11-14
[ 302 ]  
 
Updated Draft P.SOSH  
Re-posted as TD655 (Editor P.SOSH)
 
Qualcomm, Inc. (United States)   Q7/12, Q10/12   2018-11-14
[ 292 ]  
 
Investigation of Video Quality Dimensions for different Video Content     Deutsche Telekom AG (Germany)   Q7/12, Q19/12   2018-11-14
[ 291 ]  
 
Proposal for a Draft New Recommendation on Dimension-based Subjective Quality Evaluation for Video Content     Deutsche Telekom AG (Germany)   Q7/12, Q19/12   2018-11-14
[ 290 ]  
 
Investigating the Influence of Number of Stimuli in Speech Quality Assessments in Crowdsourcing     Deutsche Telekom AG (Germany)   Q7/12   2018-11-14
[ 227 ]  
+Corr.1 
Updated Draft Text for P.SAT (for discussion)     Qualcomm, Inc.   Q7/12, Q10/12   2018-04-18
[ 214 ]  
 
Results for Modified P.SAT Testing     Fraunhofer-Institut für Nachrichtentechnik Heinrich-Hertz-Insti   Q7/12, Q10/12   2018-04-18
[ 205 ]  
 
Subjective Evaluation Methods for Gaming Quality (P.GAME)     Deutsche Telekom AG   Q7/12   2018-04-18
[ 204 ]  
 
Evaluation of the Draft of P.CROWD Recommendation     Deutsche Telekom AG   Q7/12   2018-04-18
[ 203 ]  
 
Draft text for P.CROWD Recommendation "Subjective evaluation of speech quality with a crowdsourcing approach"     Deutsche Telekom AG   Q7/12   2018-04-18
[ 201 ]  
 
Draft text for Technical Report "Subjective evaluation of quality of media with a crowdsourcing approach"     Deutsche Telekom AG , Intel Corporation , National Telecommunications and Information Administration (NTIA)   Q7/12   2018-04-18
[ 139 ]  
(Rev.1) 
(Draft) P.SAT Spatial Audio Subjective Test Specification     Qualcomm, Inc.   Q7/12, Q10/12   2017-09-06
[ 127 ]  
 
Subjective Test Results for 360 degree Video Experience with HMD     Huawei Technologies Co., Ltd.   Q7/12, Q13/12   2017-09-05
[ 125 ]  
 
New work item for Studying Subjective Tests for Evaluating the User Experience from Viewing 360-degree Video on an HMD     Huawei Technologies Co., Ltd.   Q7/12, Q13/12   2017-09-05
[ 104 ]  
 
Influence Factors on Gaming Quality of Experience (QoE)     Deutsche Telekom AG   Q7/12, Q13/12   2017-09-04
[ 103 ]  
 
Towards subjective evaluation methods for virtual reality gaming quality assessment     Deutsche Telekom AG   Q7/12, Q13/12   2017-09-04
[ 98 ]  
 
Update on the Proposal for a Draft New Recommendation on Subjective Evaluation Methods for Gaming Quality (P.GAME)     Deutsche Telekom AG   Q7/12, Q13/12   2017-09-04
[ 97 ]  
 
Crowdsourcing speech quality assessment: Listening-opinion tests - Absolute Category Rating (ACR)     Deutsche Telekom AG   Q7/12   2017-09-04
[ 96 ]  
 
Impact of video codecs on Gaming Quality of Experience     Deutsche Telekom AG   Q7/12, Q13/12   2017-09-04
[ 95 ]  
 
Perceptual dimensions of video quality in the context of video-telephony: Methodology, Experiments, Analysis     Deutsche Telekom AG   Q7/12, Q19/12   2017-09-04
[ 93 ]  
 
Final proposal for the recommendation of P.CQS     Deutsche Telekom AG   Q7/12, Q15/12   2017-09-04
[ 86 ]  
 
Results and analysis of two passive subjective tests of audiovisual quality of videotelephony contents in presence of asynchronism between sound and image conducted following respectively the P.911 procedure and a crowdsourcing approach     Orange   Q7/12, Q19/12   2017-08-31
[ 64 ]  
 
New Work Item Description P.SAT     Qualcomm, Inc.   Q7/12   2016-12-22
[ 41 ]  
 
Updates on the first draft of "Influence Factors in Gaming Quality of Experience (QoE)"     Deutsche Telekom AG   Q7/12, Q13/12   2016-12-22
[ 39 ]  
 
Speech quality assessment in crowdsourcing: Comparison with laboratory and recommendations on task design     Deutsche Telekom AG   Q7/12   2016-12-22
[ 38 ]  
 
Speech Intelligibility Measurements over VoIP Channels based on a Logatome Listening Test     Deutsche Telekom AG   Q7/12   2016-12-22
[ 37 ]  
 
First test results and interrater agreement for P.CQS     Deutsche Telekom AG   Q7/12, Q15/12   2016-12-22
[ 17 ]  
 
Update on the Proposal for a Draft New Recommendation on Subjective Evaluation Methods for Gaming Quality (P.GAME)     Deutsche Telekom AG   Q7/12, Q13/12   2016-12-21
Results:33 total items.
 
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