Page 75 - Kaleidoscope Academic Conference Proceedings 2022
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Extended reality – How to boost quality of experience and interoperability




           a separate development environment is needed.  Here, the   tutorials and forum articles.  Vuforia can easily be imported
           two tools Unity and Unreal usually stand out.  According to   to a Unity project after creating an account for both platforms.
           Salama, both engines are  not very  different in their main   After import, just a free license key must be entered in the
           functionalities.  If a project requires graphically intense   Vuforia Engine settings.
           performance, Unreal Engine seems to be the better option.
           For small companies looking to target multiple platforms and   Step 3: Before the actual development of the AR application,
           monetize effectively, Unity is more suitable [14].   the most important step is the creation of 3D models for the
                                                              AR target and virtual content.  For the application to track a
           Step 3: The most important step of the development process   real object, the exact 3D model of it is needed.  The model
           is the collection of data.  To augment a three-dimensional   can  deviate  by  up  to  20%  from  the  real  object  according
           object, a  virtual  model of this object is needed.  In some   to Vuforia.  Additionally, these 3D models must not exceed
           cases, a CAD model is already available, otherwise it can be   20 parts and 400,000 polygons because of the end device
           created by 3D scanning it. One should ensure, that the object   performance [15].  This is particularly a problem when the
           has enough edges or clear textures for the tracking software   3D data comes from CAD data.  In addition, a smaller number
           to recognize.  Furthermore,  3D models are shown using   of polygons automatically leads to a smaller data size of the
           polygons. Due to performance limitations of the end device,   models. The number of polygons for the virtual content is not
           the number of polygons per model is limited.       explicitly limited, but also here the application performance
                                                              is much better if the models are smaller. As a practical hint,
           Step 4:  Some AR tools require a conversion from a 3D   it can be said that it is best or advisable to already set up the
           model to a trackable AR model.  This procedure depends on   position of the 3D model to the coordinates (0|0|0), as these
           the chosen platform.                               can no longer be adjusted, and it makes subsequent editing
                                                              in Unity much easier.  It is also important to distinguish that
           Step 5: In the development environment, the 3D model and   in most CAD programs the z-vector points upwards while in
           the virtual content must be connected. This may be done via   Unity it is the y-vector.
           easy drag and drop or via scripts.  Also, additional behavior
           can be determined, or user interfaces can be created here.   Step 4: For the real object to be tracked, its 3D model must
           This step includes all programming-related steps.   be converted to an MT, which is Vuforia’s term for 3D targets.
                                                              Therefore, the 3D model needs to be imported to the Vuforia
           Step 6:  After finishing with development, the application   Model Target Generator, a separate program that converts an
           can be tested and executed to the end device.  The output is   existing 3D model into a Vuforia Engine dataset. Several file
           either a native application or a project that can be included in   formats  can  be  used  for  import,  but  experience  has  shown
           an already existing application.  Some platforms also offer   that .fbx is the best, because it is most common and can also
           WebAR, which can be accessed by a QR code for example,   be used in Unity later. In the Model Target Generator, scale
           and no mobile application is needed. Especially the tracking   and texture might be adjusted.  Next, the complexity of the
           quality should be tested.                          model is shown inclusive  of  the number  of polygons.  If
                                                              required, the model can be automatically simplified here. After
           4.2   Implementation                               that, it must be specified how much the object is moving. One
                                                              can  choose  the  motion  hint  between  static  (no  motion  of
           The  implementation  is  described  according  to  the  above-  object),  adaptive  (limited  motion  of  object)  and  dynamic.
           mentioned development process.  For simplicity, it is not yet   Using  static  motion  will  significantly  improve  tracking
           implemented for the car but a 3D printed locomotive.   quality and save power during tracking. Lastly, a guide view
                                                              can be selected.  A guide view is a preview image of the real
           Step 1:  Our  requirements towards the application were   object which indicated to the user the distance and angle for
           collected in an expert interview with the stakeholder. For the   fastest  tracking.  When the  AR  system  has  successfully
           first artifact, the requirements are to become familiar with the   tracked the real object, the guide view disappears.  Especially
           technology and implement a first "Hello World" application   for inexperienced users, it is a good assistance for tracking.
           which displays random AR content on the locomotive.  The   Finally, the MT can be created, and a dataset is generated.
           application should then be executed for Android and iOS.
                                                              Step  5:  After  creating  the  MT  dataset,  the  next  step is
           Step  2:  For  this  project,  we  used  Vuforia  and  Unity for   the actual programming of the application.  A simple
           development.  While  Vuforia  provides  the  AR library  and   augmentation  of an  object can be done without writing a
           all  incoming  functions  regarding  AR,  Unity is a   single line of code.  In the  Unity project, import the MT
           multifunctional cross-platform game engine for the   dataset, delete the camera and replace it with an AR camera.
           development environment.  As of now, Vuforia has a free   In the hierarchy an MT object can be added, and the imported
           basic plan for up to 20 Model Targets (MTs) and supports all   dataset is automatically  selected and appears in the scene
           common platforms.  Additionally, a detailed documentation   view.  From here, any AR content can be created.  Our MT
           and developer forum is available.  Unity’s personal plan is   is a locomotive, and the AR content are red wheels and a  3D
           free, and they offer a free learning path with video tutorials and   text.  The AR content must be made as a child object of the
           live  sessions.  Both  platforms  are  intuitive  to  use  and   locomotive  in  the  hierarchy.  For  demonstration,  either  a
           especially Unity as beginner friendly as there are many





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