Page 134 - ITU Journal Future and evolving technologies Volume 2 (2021), Issue 4 – AI and machine learning solutions in 5G and future networks
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ITU Journal on Future and Evolving Technologies, Volume 2 (2021), Issue 4




                                                Table 2 – Some Raymobtime datasets.
                      Frequency  Number of receivers  Time between  Time between  Number of  Number of scenes  Number of valid
           Dataset name
                        (GHz)       and type      scenes (ms)  episodes (s)  episodes  per episode   channels
              s001       60         10 Mobile        100          30        116          50            41 K
              s005     2.8 and 5    10 Fixed         10           35        125          80           100 K
              s006     28 and 60    10 Fixed          1           35        200          10            20 K
              s008       60         10 Mobile         ‑           30        2086         1             11 K
           s011 (new)    60         10 Mobile        500          6          76          20            13K
           s012 (new)    60         10 Fixed         500          6         105          20            21K


                                                               tained from Google’s Street View due to the better quality
                                                               of the source image (Fig. 6). The segmentation was able
                                                               to identify cars, asphalt, sidewalks, vegetation and build‑
                                                               ings with a much better resolution, allowing us to classify
                                                               the materials with more diversity. Our research efforts
                                                               are now dedicated to mapping the stitched 2D images to
                                                               the 3D model and include semantic segmentation results
                                                               into RT simulations.


                                                               4.   CAVIAR SIMULATION RESULTS
                                                               In this section, we discuss some key issues related to
              Fig. 6 – Analysis region image from Google’s Street View.  CAVIAR simulations. We start by evaluating the compu‑
                                                               tational cost of RT. A snapshot of dataset s012 was sim‑
                                                               ulated with different parameters, assuming isotropic an‑
                                                               tennas for SISO‑RT simulations, and Uniform Linear Array
                                                               (ULA) for MIMO‑RT simulations. The simulations include
                                                               one transmitter and 10 receivers, each with its own an‑
                                                               tenna or antenna array, depending on the scenario. The
                                                               aim is to analyze the impact of the ray spacing, the use
                                                               of Diffuse Scattering (DS) and the number of antenna el‑
                                                               ements in the ULA (for MIMO‑RT) on the RT simulation
                                                               time. DS is enabled in all SISO‑RT simulations where the
                                                               carrier frequency is above 6GHz (except for the datasets
                                                               s011 and s012, as they were designed for the comparison
                                                               between SISO‑RT and MIMO‑RT results. The later one has
             Fig. 7 – Segmented version of the Google’s Street View image.  an exponential increase in simulation time when running
                                                               with DS). For all the simulation results presented here, a
          for Unreal in order to identify the different surface types
          which composes the scenario.                         PC with an NVIDIA RTX 2070 was used.
                                                               In the RT simulations, the transmitter shoots rays in a
          Fig. 4 and Fig. 5 show an image taken from Cesium and  sphere through the scenario to  ind viable paths between
          its segmentation, respectively. This segmentation used a  transmitter and receiver. The minimum angle between
          PyTorch implementation of semantic segmentation mod‑  the rays is de ined as the ray spacing. The values in Table 3
          els on the MIT ADE20K [32] scene parsing dataset. In this  show that the ray spacing has a great impact in the to‑
          example, it is possible to verify that the algorithm was ca‑  tal simulation time. For SISO‑RT, a simulation using a ray
          pable of determining the contour of the asphalt. On the  spacing of 0.1 takes 11 times longer than the one with ray
                                                                           ∘
          other hand, the regions corresponding to buildings, cars  spacing equal to 1 . For MIMO‑RT, the simulation consid‑
                                                                               ∘
          and vegetation were associated to the same class. This is  ering 0.1 ray spacing is 6.2 times longer compared to ray
                                                                       ∘
          due to the bad quality of the images taken from Cesium,  spacing of 1 . For context, Wireless InSite recommends
                                                                          ∘
          where some regions of the  igure were rendered with de‑  setting ray spacing to 0.2 or less, for 500 m × 500 m ar‑
                                                                                     ∘
          formations and inadequate color assignment to objects,  eas [33].
          as observed in the tree at the bottom right corner and the
          objects at the sidewalks, for instance. This is a challeng‑  DS is a special type of ray interaction with surfaces, allow‑
          ing case for semantic segmentation. In Fig. 6 and Fig. 7,  ing for the simulation of scattered paths caused by irreg‑
          it is possible to verify that there is a signi icant improve‑  ularities in materials. It increases the number of simu‑
          ment in the segmentation performance (Fig. 7) compared  lated paths and, consequently, the number of calculations
          to the previous example (Fig. 5) when using images ob‑  and the run time. Table 3 presents results for simulations





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