Page 8 - ITU Journal, ICT Discoveries, Volume 3, No. 1, June 2020 Special issue: The future of video and immersive media
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ITU Journal: ICT Discoveries, Vol. 3(1), June 2020



               Guest Editors’ message

               Among all  the types  of  data that  travel through  the  internet  and  mobile  networks  everyday,  video
               represents by far the largest portion of traffic – about 80% by some estimates. And the volume of video
               traffic continues to grow exponentially in response to the continuously and rapidly rising demand for
               higher video quality and emerging modalities of communication that promise to deliver truly immersive
               experiences for an expanding variety of existing and new applications. Moreover, the emergence of the
               COVID-19 pandemic in 2020 has brought about a dramatic increase in our reliance on audiovisual
               media communication and entertainment in ways that may further accelerate demand and bring about
               permanent changes in our daily habits.
               Video standards produced by the ITU in collaboration with ISO and IEC have been able to provide
               superior compression capabilities and features at reasonable implementation complexity. They have
               been a significant driver and enabler of the rapid growth in the media industry, not only increasing the
               efficiency and reducing the cost of existing applications, but more importantly creating opportunities to
               innovate  on  new  applications  and  new  modalities,  making  possible  what  was  previously  not.  The
               widespread conformance to these standards has fostered market growth in the past three decades, and
               continues to usher in new technologies and new applications.

               World Standards Day 2019 was celebrated with the theme “Video standards create a global stage” in
               October 2019. The celebration included a workshop organized by the ITU on “The Future of Media,”
               held at the ITU headquarters in Geneva, Switzerland. At the workshop, experts shared insights into the
               state of the art in multimedia and made projections into the future considering emerging applications
               and new possibilities, among which immersive media and machine learning were actively discussed as
               areas of recent breakthroughs and stronger focus in future research and development. This special issue
               of the ITU Journal: ICT Discoveries carries on that discussion with deeper look from the perspectives
               of  standards,  technology,  industry  and  societal  impact.  After  a  thorough  peer  review  process  that
               provided valuable feedback to improve the submitted manuscripts, we are glad to introduce to the
               readers this carefully selected collection of papers covering a wide range of timely topics.

               Two of these papers focus on new modalities of immersive media (in the form of video, audio and
               images) and how they are transforming our life today and into the future. Two papers, “Delivering
               Object-Based Immersive Media Experiences in Sports” and “Arena-style Immersive Live Experience
               (ILE) Services and Systems: Highly Realistic Sensations for Everyone in the World,” offer a glimpse
               into enriching the audience experience at sports, concerts and other live events using immersive media.
               With  emerging  systems  like  Intel  Sports  and  Kirari!  for  Arena,  capabilities  of  interactivity  and
               personalization are enhanced, and a compelling experience is guaranteed regardless of whether one is
               watching on-site or remotely, and on what device.
               Immersive media also enables remote education, another very important emerging application that has
               suddenly become the primary model of formal education in the months leading up to this special issue.
               The paper “Beyond the Frontiers of Education: How Immersive Media Changes the Way We Learn”
               illustrates the potential of applying immersive media to education, an essential human activity that
               traditionally must be conducted locally, in order to transcend the limitation of space. With remote
               education, educational content developed anywhere can be delivered to everywhere, helping to bridge
               the educational gap among different parts of the world.

               The most advanced technology must also be accessible by being designed with consideration of the
               needs of the full variety of people in our society. The paper “Immersive Media and Accessibility:
               Hand in Hand to the Future” presents approaches to achieve a seamless presentation of accessibility
               services (subtitling, audio description and sign language) such that all consumers are given an
               opportunity to interact with and immerse themselves in virtual reality applications.






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