Page 16 - ITU Journal, ICT Discoveries, Volume 3, No. 1, June 2020 Special issue: The future of video and immersive media
P. 16

ITU Journal: ICT Discoveries, Vol. 3(1), June 2020

            Multi-viewpoint and overlays in the MPEG OMAF standard

            Pages 17-24

            Igor D.D. Curcio, Kashyap Kammachi Sreedhar, Sujeet S. Mate
            Recent developments in immersive media have made possible the rise of new multimedia applications and
            services that complement the traditional ones, such as media streaming and conferencing. Omnidirectional
            video (a.k.a. 360-degree video) is enabling one of such new services that are progressively made available also
            by large media distribution portals (e.g., YouTube). With the aim of creating a standardized solution for 360-
            degree  video  streaming,  the  Moving  Picture  Experts  Group  (MPEG)  has  developed  the  Omnidirectional
            MediA Format (OMAF) second edition, or version 2, which is close to completion. The major new features of
            OMAFv2, compared to the first version, include (but are not limited to) the capability of using overlays and
            multiple omnidirectional cameras situated at different physical points (i.e., viewpoints). This paper focuses on
            the description of two of the new OMAFv2 features, the overlays and the multi-viewpoints, including the 360-
            degree video use cases enabled by these two features.
            View Article


            Data-driven intra-prediction modes in the development of the versatile video coding
            standard

            Pages 25-32
            Jonathan Pfaff, Philipp Helle, Philipp Merkle, Michael Schäfer, Björn Stallenberger, Tobias Hinz, Heiko
            Schwarz, Detlev Marpe, Thomas Wiegand
            In  this  paper,  intra-prediction  modes  for  video  coding  that  were  designed  using  data-driven  methods  are
            presented. These predictors were incorporated into a test model of the emerging versatile video coding (VVC)
            standard and yield compression benefit over state-of-the-art intra-prediction tools. However, most of the use
            cases for video coding require severe complexity and memory restrictions, in particular at the decoder side. As
            data-driven methods typically result in predictors that are described by a large set of parameters and operations,
            satisfying these constraints turned out to be a difficult task. The purpose of this paper is to outline key steps in
            the complexity reduction of the trained intra-prediction modes that were discussed in the VVC standardization
            activity. These simplifications finally led to matrix-based intra-prediction (MIP) which is part of the current
            VVC draft international standard.
            View Article


            Arena-style immersive live experience (ILE) services and systems: Highly realistic
            sensations for everyone in the world

            Pages 33-41
            Jiro Nagao, Kiyoshi Tanaka, Hideo Imanaka

            Immersive Live Experiences (ILEs) enable audiences at remote sites to feel real-time highly realistic sensations,
            as if they are at the event site. This article provides a key feature of an implementation of ILE services, called
            Kirari! for Arena, as a use case of arena-style ILE, and its technical elements developed by NTT Labs. The
            major functionalities are object extraction from an arbitrary background, object tracking with depth sensors,
            low-latency synchronized data transport and four-sided pseudo-3D image presentation with depth expression.
            It also provides evaluations on the experience of Kirari! for Arena audiences, as well as its conformance to
            International Telecommunication Union, Telecommunication Standardization Sector (ITU-T) standards for
            ILE.
            View Article





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