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Industry-driven digital transformation




           experiment  which  tested  the  variation  in  user  content   to  the  other  solutions.  Developing  VR  and  MR  solutions
           between farmers utilizing non-immersive VR and a textual-  typically  takes  longer  than  developing  AR  solutions  and
           based cattle diseases diagnosis method [30] further supports   requires more specialized equipment for the end user to fully
           the  adoption  of  immersive  technologies  for  farm   benefit  from  the  immersive  experience.  47.05%  of  the
           management.  Participants  of  the  study  indicated  that  the   studies used immersive technologies on a mobile platform,
           usage of the VR method could assist them to govern their   and  47.05%  equally  used  a  desktop  platform.  5.8%  used
           farmers  efficiently  and  teach  them  about  various  cattle   neither desktop nor mobile platforms. Mobile and desktop
           illnesses.                                         platforms  seem  equally  popular  amongst  the  research  we
                                                              analyzed. The use of a mobile device in a farm setting allows
           2.2.6   Farm Marketing                             the  farmworkers to  be  mobile  and carry the  solution  with
                                                              them across large areas. The portability is favored in several
           Shaleendra  et al.  [31]  present  a  simulation  for  a   studies,  specifically  those  focused  on  crop  and  animal
           computerized  IoT-based  greenhouse  (AR-Glasshouse),   tracking.  About  18%  of  the  research  uses  immersive
           which  allows  IoT  vendors  to  distinctively  advertise  the   technologies as a form of training. Furthermore, only 11.8%
           necessity  for  a  computerized  greenhouse  system  to   of  the  solutions  in  the  research  are  deployed  in  real  life.
           agriculturists, using a mobile AR visualization application.   88.2% of the systems mentioned in the research were just
           This  application  helps  to  visualize  the  importance  of  IoT   used  as  prototypes.  Using  immersive  technologies  to
           systems  to  people  with  inadequate  practical  first-hand   improve  agricultural  productivity  is  promising  but  their
           experience  of  working  with  a  computerized  greenhouse.   adoption is hindered by limited large-scale implementation.
           Comprehension  of  technology-based  improvement  or   Various  evaluation  methods  were  used  in  the  studies  we
           utilization in enhancing greenhouses is rare amongst farmers   analyzed.  Qualitative  evaluation  using  questionnaires  was
           and  therefore  hinders  the  process  of  marketing.  Another   the  most  popular,  being  used  in  35.5%  of  the  literature.
           example of immersive technology being used for marketing   Further,  17.6%  of the  studies  did  not  mention any  or  use
           in  agriculture  is  a  wine  estate  VR  mobile  application   evaluation  in  the  application  developed.  Qualitative
           developed by authors in [19] to market a wine estate to its   methods'  popularity  in  evaluating  the  effectiveness  of  the
           customers, sellers, and investors. Authors in [37] also present   solution can be attributed to the researchers’ wanting to gain
           a  study  on  wine  tasting  experiences  in  light  of  marketing   more understanding of the impact of this technology. Based
           needs.                                             on the analysis, we also note that most of the studies, up to
                                                              88%, were conducted outside of Africa. This suggests that
               3.  OVERVIEW OF SELECTED ARTICLES              there is a need for more immersive interactive applications
                                                              in  agriculture  to  be  developed  in  Africa.  The  minimal
           This study carefully selected relevant articles that promote   research  being done in  Africa can  be  attributed  to limited
           our objective, using certain inclusion and exclusion criteria.   awareness  and  training  infrastructure  in  the  continent.
           Articles  selected  for  the  analysis  satisfied  the  following   Exploring  immersive  technologies,  especially  for  a  sector
           criteria:  (i)  studies  related  to  the  research  questions;  (ii)   which  the  continent  depends  on  is  worth  investigating  in
           studies mostly published in the last 5 years; (iii) studies that   more detail.
           can be found in scholarly databases; and (iv) articles must
           use some type of immersive technology.

           We initially started with 70 papers which were sourced from
           typing  in  keywords  from  the  research  questions  into  the
           Google  search  engine.  From  the  70  papers, guided  by the
           highlighted criteria, we narrowed them down to 22 papers.
           From the 22 papers, we narrowed the number of papers down
           to 17 after reading through the papers and realizing they have
           similar applications and/or did not possess enough content
           for our analysis.

                   4.  ANALYSIS AND DISCUSSION

           This work selected papers relating to the three (3) core areas
           of immersive technologies in agriculture as shown in Table
           1 and Table 2. A total of 17 papers were analyzed and each
           paper  used  or  considered  at  least  one  type  of  immersive
           technology in agriculture. 53% used AR, 41% used VR and
           only 6% used MR. From this analysis, we see that AR has
           been explored the most, closely followed by VR. MR has
           been the least explored immersive technology in agriculture,
           according to the papers we analyzed. The popularity of AR
           could be due to its affordability and simplicity in comparison





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