Page 49 - Use cases and requirements for the vehicular multimedia networks - Focus Group on Vehicular Multimedia (FG-VM)
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Entertainment Capability Social usage capability Office use capability Game play
capability
1. Music playback: Local 1. Text, pictures and 1. Support multi-person Interactive
music/CD-AUX-SD-USB voice social: Support for car conference call gaming
2. Radio: FM-AM/Online SMS, MMS and social 2. Calendar events sync
Internet radio media connectivity from phone to car (viewable
3. Video playback: Local video 2. Support for multi-channel from car)
4. Support for mobile Bluetooth access and 3. Nomadic devices
connectivity solutions such as headphone bone conduction connectivity.
CarLife/CarPlay calls (single person support) 4. Continuity in service
5. Screen casting 3. Support for simple between different use places
6. Voice interaction: Specific team travel: location real- viz home/office/car using
instruction voice interaction time sharing Wi-Fi, APP connectivity
4. Continuity in service
between different use places
viz home/office/car using
Wi-Fi, APP connectivity
14.2.4 M3 configuration
✓ Connected to vehicle network
✓ Hybrid connectivity. Vehicle has its own built-in connectivity to access APPs and other
services possible to connect mobile phone connectivity thru Bluetooth/USB or other
solutions
✓ Single display
✓ Continuity in service between different use places viz home/office/car using Wi-Fi, APP
connectivity
✓ Advance voice control
✓ Shared mobility applications capabilities
✓ Build-in game applications capabilities
✓ Basic security capabilities
Entertainment Capability Social usage capability Office use capability Game play
capability
1. Music playback: Local 1. In-car social support is in 1. Support for on-board 1. Mini-games
music/CD-AUX-SD-USB the following formats: Text, video conference calls (question-and-
2. Radio: FM-AM/DAB/Online pictures, voices, and small video (support for live screen; no answer games based
Internet radio social (e.g. Shake Tiktok) support for file picture on voice interaction)
3. Video playback: Local video 2. Communication social: sharing), support for voice 2. The on-board
4. Support mobile connectivity Support for Bluetooth phones memos, voice memos to text version of the online
solutions such as CarLife / CarPlay and seat bone conduction calls and memos to share to mail competitive game is
5. Voice interaction: Smart voice (headphone-free, single-way 2. Two-way supported when
interaction through Internet services calls) / headphone bone synchronization of mobile parking;
6. AR enhanced display APP on conduction calls (supporting phones and car for calendar 3. Support for
Centre Screen single person) events (not only can be seen action adventure
7. Simple multi-screen interaction: 3. Support complex group on board, but can also be game machine
Display entertainment function travel: positioning and edited) version when
information on the instrument navigation route sharing 3. Support event trigger parking
screen/HUD/air conditioning control navigation
screen, which can be easily interacted 4. The computer can use
by protocol the computer Wi-Fi internet,
8. Anthropomorphic interactions: the computer edited mail
Emotional interaction robots (e.g. can be sent through the car
NOMI, Small-scale car robots) network
FGVM-01R1 (2019) 39